The Witcher 2 Preview
The Witcher 2 Preview
Preview - posted by VentilatorOfDoom on Thu 19 August 2010, 15:44:24
Tags: CD Projekt; The Witcher 2: Assassins of KingsWe didn't have enough Witcher 2 news as of late, so you probably want to watch the GamesCom TW2 trailer. Engage in epic battles!
This is not much for a proper Codex newspost, thus I'll include this GamesCom-based preview by pcgames.de.
It's in german, but I'll point you to this google-translation. Those translations are always nice to read, it's almost like playing The Witcher, in fact.
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">CD project stresses that one will have at The Witcher 2 more freedom than in the previous - not only in dialogue, but also in the way of playing.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Example: Geralt will now therefore escape from prison.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">He could easily tear through everything with his sword and run the risk that alarm goes off - which would mean even more enemies.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Or he can sneak out and avoid combat.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">There is also the first time in The Witcher a real sneak system.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Geralt can walk stooped to press her to remove walls and torches press of a button, in order to get dark.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Unsuspecting guards, he turns quietly out in close combat.</span>
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">The Cat-Potion makes enemies through walls visible, like the detective mode in Batman: Arkham Asylum.</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> The player even detects the internal organs in the guards.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">This not only looks good, it is of course very useful for stealth.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Also important: Geralt's amulet - a wolf's head, his trademark - can use the player now active.</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> It makes important details in the area more visible, in this case, puddles on the prison floor.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Geralt should avoid if possible namely, to create any unnecessary noise when running.</span>
A real sneaking system. And my cat potion detects your organs. Marvellous.
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Spotted at: GB
This is not much for a proper Codex newspost, thus I'll include this GamesCom-based preview by pcgames.de.
It's in german, but I'll point you to this google-translation. Those translations are always nice to read, it's almost like playing The Witcher, in fact.
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">CD project stresses that one will have at The Witcher 2 more freedom than in the previous - not only in dialogue, but also in the way of playing.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Example: Geralt will now therefore escape from prison.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">He could easily tear through everything with his sword and run the risk that alarm goes off - which would mean even more enemies.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Or he can sneak out and avoid combat.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">There is also the first time in The Witcher a real sneak system.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Geralt can walk stooped to press her to remove walls and torches press of a button, in order to get dark.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Unsuspecting guards, he turns quietly out in close combat.</span>
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">The Cat-Potion makes enemies through walls visible, like the detective mode in Batman: Arkham Asylum.</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> The player even detects the internal organs in the guards.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">This not only looks good, it is of course very useful for stealth.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Also important: Geralt's amulet - a wolf's head, his trademark - can use the player now active.</span><span onmouseover="_tipon(this)" onmouseout="_tipoff()"> It makes important details in the area more visible, in this case, puddles on the prison floor.</span> <span onmouseover="_tipon(this)" onmouseout="_tipoff()">Geralt should avoid if possible namely, to create any unnecessary noise when running.</span>
<span onmouseover="_tipon(this)" onmouseout="_tipoff()">
</span>
Spotted at: GB