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Avadon - Less Healing, Less Walking, & Lower Difficulty

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Avadon - Less Healing, Less Walking, & Lower Difficulty

Development Info - posted by Jason on Thu 9 September 2010, 08:01:10

Tags: Avadon: The Black Fortress; Spiderweb Software

Jeff Vogel threw out another developer diary on the changes in store for Avadon: The Black Fortress.

So in Avadon, you will need to return to town far less often. After battles, your health will return quickly. There are no "mana" or "spell points." Abilities will have cooldowns. When you use an ability, you won't be able to use it again for a certain number of turns.

However, as you use more demanding spells and abilities, your fatigue will slowly increase, and when it gets too high you can't use those abilities. However, fatigue really does increase slowly, and there are items that will revive you. The result: Far fewer trips back to town and more time having fun.

Please note the admirable restraint shown in not using the word "popamole" in any part of this newspost.


Spotted at: The Bottom Feeder

There are 36 comments on Avadon - Less Healing, Less Walking, & Lower Difficulty

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