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The Witcher 2 Combat Does Away With RPG Traditions
Interview - posted by VentilatorOfDoom on Tue 5 October 2010, 10:23:53Tags: CD Projekt; The Witcher 2: Assassins of Kings
Another Eurogamer Expo-based interview hit the web, Gamerant took the opportunity to quiz CDProjekt's Tomek Gop & Marek Ziemak. You're probably glad to hear that the Witcher 2 combat won't be very much traditional RPG, but much more dynamic instead. Well, all that "traditional RPG" combat in The Witcher certainly got on your nerves after a while, being just not awesome enough. At times you'd push a button and nothing awesome happened at all.
Q: You say you’ve changed the combat; is it more action-heavy now, or is it still very much a traditional RPG?
MZ: It’s much more dynamic, for sure.
TG: Well, it is but… The first one was dynamic, totally, but for some people, they said it was too hardcore. Some players are mainly about story, some RPG players, and there is a huge niche of these guys, and they said “Don’t burden me with this! There are complex controls and time-based clicking sequences and everything, and I don’t want to do this!” So in The Witcher 2, there is a lot of complexity, at least as much as in The Witcher, but you don’t have to do it immediately. There are no time-based clicking sequences; if you want to do combos, they are advanced. You can find out how to do fast and strong strikes, how to throw magic in between the strikes, and so on and so on, but you don’t have to. You can just mash your button and you will swipe through the combat if you want to.
Yes, the combat was too fucking hardcore. But now you can just mash your button and you will swipe through the combat if you want to. Honestly, what I hear about this game certainly sounds stupid enough for a major success. I predict 3-4 million sales.
Spotted at: Gamebanshee