Fallout: New Vegas Interview
Fallout: New Vegas Interview
Interview - posted by VentilatorOfDoom on Thu 14 October 2010, 11:19:01
Tags: Fallout: New Vegas; Obsidian EntertainmentThe release date of the best Elder Scrolls mod ever is drawing near and Planet Fallout interviews Josh Sawyer.
Both of the Original Fallout games had a hardcore SPECIAL system that promoted specializing. Fallout 3 made it very easy to make a god-like character that could master almost everything. Which way is New Vegas going and how do you achieve that?
New Vegas forces players to specialize their characters more. Our formula for calculating skill points makes it much harder to max out skills and we have fewer permanent skill-boosting items in the world. Additionally, we have changed our perk rate so players gain a perk every other level instead of one per level. PC users who wish to modify the perk rate through the GECK have the ability to do so, as I know some players like the Fallout 3 rate and some players prefer the rate of one perk per three levels found in the original games.
Spotted at: GB
Both of the Original Fallout games had a hardcore SPECIAL system that promoted specializing. Fallout 3 made it very easy to make a god-like character that could master almost everything. Which way is New Vegas going and how do you achieve that?
New Vegas forces players to specialize their characters more. Our formula for calculating skill points makes it much harder to max out skills and we have fewer permanent skill-boosting items in the world. Additionally, we have changed our perk rate so players gain a perk every other level instead of one per level. PC users who wish to modify the perk rate through the GECK have the ability to do so, as I know some players like the Fallout 3 rate and some players prefer the rate of one perk per three levels found in the original games.