ArcaniA? More like Obviouso amirite
ArcaniA? More like Obviouso amirite
Review - posted by DarkUnderlord on Mon 1 November 2010, 07:35:23
Tags: Gothic 4: ArcaniaIf you want another review of how sucky Arcania is, The Final Dungeon has one for you:
<p style="padding-left: 30px;">ArcaniA? More like Obviouso. [...] Merriam-Webster Dictionary defines arcane as “known or knowable only to the initiate: secret.” Synonyms include “mysterious” and “obscure.” The title ArcaniA is therefore ironic, considering that Spellbound clearly intended everything about ArcaniA’s gameplay to be as obvious as possible. Any object that you can pick up glows and has glowing butterflies fluttering around it. Any corpse that you can loot glows and has glowing flies buzzing over it.
<p style="padding-left: 30px;">[...]
<p style="padding-left: 30px;">The simplicity of the interface and gameplay mechanics extends to the game world as well. There is no character creation – you are provided a character to play as, without even the option to name him. This constraint can work – Geralt, in The Witcher, comes to mind – but only if the character the developers impose on you is interesting.
<p style="padding-left: 30px;">[...]
<p style="padding-left: 30px;">The reward for completing any given fetch quest is to receive five more fetch quests. [...] Around the middle of the game, you need to access some archives to get information about the location of a hidden object. There is only one NPC with the authority to grant such access, and he’s been kidnapped. So you need to fetch him from an orc hideout. Before you can enter the orc hideout, you need to bribe the orc guard with beer. Not just any beer. Special orc beer that you need to fetch from the one orc shaman on the island who makes beer. The shaman won’t give you the beer until you fetch his friend, who’s hiding in the woods (hint: to find him, just follow the bull’s-eye on your minimap). The shaman’s friend won’t come with you until you fetch his necklace. Another orc stole it. So you need to find him (see previous hint) and fetch it. The fetching goes on and on, until the point at which you barely remember the archives you are supposedly doing all of this fetching to access – and certainly beyond the point that you care.
Spellbound cannot into questing.
Thanks Larry!
<p style="padding-left: 30px;">ArcaniA? More like Obviouso. [...] Merriam-Webster Dictionary defines arcane as “known or knowable only to the initiate: secret.” Synonyms include “mysterious” and “obscure.” The title ArcaniA is therefore ironic, considering that Spellbound clearly intended everything about ArcaniA’s gameplay to be as obvious as possible. Any object that you can pick up glows and has glowing butterflies fluttering around it. Any corpse that you can loot glows and has glowing flies buzzing over it.
<p style="padding-left: 30px;">[...]
<p style="padding-left: 30px;">The simplicity of the interface and gameplay mechanics extends to the game world as well. There is no character creation – you are provided a character to play as, without even the option to name him. This constraint can work – Geralt, in The Witcher, comes to mind – but only if the character the developers impose on you is interesting.
<p style="padding-left: 30px;">[...]
<p style="padding-left: 30px;">The reward for completing any given fetch quest is to receive five more fetch quests. [...] Around the middle of the game, you need to access some archives to get information about the location of a hidden object. There is only one NPC with the authority to grant such access, and he’s been kidnapped. So you need to fetch him from an orc hideout. Before you can enter the orc hideout, you need to bribe the orc guard with beer. Not just any beer. Special orc beer that you need to fetch from the one orc shaman on the island who makes beer. The shaman won’t give you the beer until you fetch his friend, who’s hiding in the woods (hint: to find him, just follow the bull’s-eye on your minimap). The shaman’s friend won’t come with you until you fetch his necklace. Another orc stole it. So you need to find him (see previous hint) and fetch it. The fetching goes on and on, until the point at which you barely remember the archives you are supposedly doing all of this fetching to access – and certainly beyond the point that you care.
Spellbound cannot into questing.
Thanks Larry!
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