Jagged Alliance 2 - Reloaded Ditches Turn-Based Combat
Jagged Alliance 2 - Reloaded Ditches Turn-Based Combat
Game News - posted by VentilatorOfDoom on Sat 6 November 2010, 20:35:26
Tags: Jagged Alliance 2BitComposer Games, developer and publisher of this Jagged Alliance 2 remake, decided that realtime combat is where it's at, reports 4players.de.
If you're not afraid of the horrors of a google translation: for your pleasure.
Otherwise I have some human-translated parts to offer:
<span class="postbody">The turn-based strategy system will not be implemented. Tactical battles will not be fought in TB mode but in realtime - it will, however, be possible to pause at any time or to configure an automatic pause. (for instance: when a merc runs out of ammo. </span>
<span class="postbody">Advantages of the Plan & Go-system, when compared to the original TB summarized:
-It is more dynamic, because it allows realtime battles
-It introduces timing as a gameplay element: Due to transparent and foreseeable enemy movement, it will be possible for the player to sneak dextrously past them or wait for a good opportunity for an attack.
-It makes it impossible to stumble into a fight while the mercs are far from the front lines. In JA2 it was very time-consuming to move all mercs to the front line, because you had to split their movement over several rounds.
-Battles with many enemies are faster. A turn took a long time in JA2, when many mercs and enemies were involved in a fight.
-The new system supports new AI features as suppression and flanking, which only work when the actions take place simultaneously - not in sequence.</span>
This newspost, including the translated bits, is a courtesy of Needles.
If you're not afraid of the horrors of a google translation: for your pleasure.
Otherwise I have some human-translated parts to offer:
<span class="postbody">The turn-based strategy system will not be implemented. Tactical battles will not be fought in TB mode but in realtime - it will, however, be possible to pause at any time or to configure an automatic pause. (for instance: when a merc runs out of ammo. </span>
<span class="postbody">Advantages of the Plan & Go-system, when compared to the original TB summarized:
-It is more dynamic, because it allows realtime battles
-It introduces timing as a gameplay element: Due to transparent and foreseeable enemy movement, it will be possible for the player to sneak dextrously past them or wait for a good opportunity for an attack.
-It makes it impossible to stumble into a fight while the mercs are far from the front lines. In JA2 it was very time-consuming to move all mercs to the front line, because you had to split their movement over several rounds.
-Battles with many enemies are faster. A turn took a long time in JA2, when many mercs and enemies were involved in a fight.
-The new system supports new AI features as suppression and flanking, which only work when the actions take place simultaneously - not in sequence.</span>
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