Tags: Jagged Alliance 2
<p>BitComposer Games, developer and publisher of this <a href="http://www.jaggedalliance.com/index.php" target="_blank">Jagged Alliance 2 remake</a>, decided that realtime combat is where it's at, <a href="http://www.4players.de/4players.php/spielinfonews/PC-CDROM/24218/2040698" target="_blank">reports 4players.de</a>.</p>
<p> </p>
<p>If you're not afraid of the horrors of a google translation: <a href="http://translate.google.com/translate?hl=de&sl=de&tl=en&u=http%3A%2F%2Fwww.4players.de%2F4players.php%2Fspielinfonews%2FPC-CDROM%2F24218%2F2040698" target="_blank">for your pleasure</a>.</p>
<p> </p>
<p>Otherwise I have some human-translated parts to offer:</p>
<blockquote>
<p><span class="postbody">The turn-based strategy system will not be implemented. Tactical battles will not be fought in TB mode but in realtime - it will, however, be possible to pause at any time or to configure an automatic pause. (for instance: when a merc runs out of ammo. </span></p>
<p> </p>
<p><span class="postbody">Advantages of the Plan & Go-system, when compared to the original TB summarized: <br />-It is more dynamic, because it allows realtime battles <br />-It introduces timing as a gameplay element: Due to transparent and foreseeable enemy movement, it will be possible for the player to sneak dextrously past them or wait for a good opportunity for an attack. <br />-It makes it impossible to stumble into a fight while the mercs are far from the front lines. In JA2 it was very time-consuming to move all mercs to the front line, because you had to split their movement over several rounds. <br />-Battles with many enemies are faster. A turn took a long time in JA2, when many mercs and enemies were involved in a fight. <br />-The new system supports new AI features as suppression and flanking, which only work when the actions take place simultaneously - not in sequence.</span></p>
</blockquote>
<p><em>This newspost, including the translated bits, is a courtesy of Needles.</em></p>
<p> </p>
<p>BitComposer Games, developer and publisher of this <a href="http://www.jaggedalliance.com/index.php" target="_blank">Jagged Alliance 2 remake</a>, decided that realtime combat is where it's at, <a href="http://www.4players.de/4players.php/spielinfonews/PC-CDROM/24218/2040698" target="_blank">reports 4players.de</a>.</p>
<p> </p>
<p>If you're not afraid of the horrors of a google translation: <a href="http://translate.google.com/translate?hl=de&sl=de&tl=en&u=http%3A%2F%2Fwww.4players.de%2F4players.php%2Fspielinfonews%2FPC-CDROM%2F24218%2F2040698" target="_blank">for your pleasure</a>.</p>
<p> </p>
<p>Otherwise I have some human-translated parts to offer:</p>
<blockquote>
<p><span class="postbody">The turn-based strategy system will not be implemented. Tactical battles will not be fought in TB mode but in realtime - it will, however, be possible to pause at any time or to configure an automatic pause. (for instance: when a merc runs out of ammo. </span></p>
<p> </p>
<p><span class="postbody">Advantages of the Plan & Go-system, when compared to the original TB summarized: <br />-It is more dynamic, because it allows realtime battles <br />-It introduces timing as a gameplay element: Due to transparent and foreseeable enemy movement, it will be possible for the player to sneak dextrously past them or wait for a good opportunity for an attack. <br />-It makes it impossible to stumble into a fight while the mercs are far from the front lines. In JA2 it was very time-consuming to move all mercs to the front line, because you had to split their movement over several rounds. <br />-Battles with many enemies are faster. A turn took a long time in JA2, when many mercs and enemies were involved in a fight. <br />-The new system supports new AI features as suppression and flanking, which only work when the actions take place simultaneously - not in sequence.</span></p>
</blockquote>
<p><em>This newspost, including the translated bits, is a courtesy of Needles.</em></p>
<p> </p>