Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Divinity II: The Dragon Knight Saga Review

Visit our sponsors! (or click here and disable ads)

Divinity II: The Dragon Knight Saga Review

Review - posted by VentilatorOfDoom on Tue 9 November 2010, 16:09:43

Tags: Divinity II; Larian Studios

Examiner examines The Dragon Knight Saga, rating it 4/5.

Divinity II: The Dragon Knight Saga plays a bit like an old-school RPG along the lines of Wizardry combined with a modern action-RPG mixed with a dash of MMORPG (though it’s strictly single-player). No matter how you slice it, Divinity II is a satisfying role playing game.

However, the ‘old school’ elements of Divinity II work both for and against the game depending on your own fondness (or hatred) for such games.

Simply put, Divinity II doesn’t hold your hand much, which is more common in modern games, so it's more difficult for new players. There is little guidance in the early game, and even character creation is a bit of a guessing game as to what will and won’t work effectively (although you can always retrain later for a price).

So be prepared to die a lot in the early game if you’re either new to this style of RPG, or you just haven’t encountered one for a while. (We fell into the latter category, but once we adapted, we genuinely enjoyed the game.) Even the story is a bit cryptic and leaves you confused about who you are and what the heck is going on, although it reveals itself in reasonably short order as you play.


Spotted at: Gamebanshee

There are 34 comments on Divinity II: The Dragon Knight Saga Review

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.039238929748535 seconds