GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Wizardry VII: Crusaders of the Dark Savant Retrospective

Click here and disable ads!

Wizardry VII: Crusaders of the Dark Savant Retrospective

Review - posted by VentilatorOfDoom on Fri 12 November 2010, 19:17:10

Tags: SirTech; Wizardry VII: Crusaders Of The Dark Savant

BnBGaming has put up a brief retrospective on our beloved classic Wizardry VII: Crusaders of the Dark Savant.


The objective of the game was to track down various maps scattered around the game world, which you could eventually use to obtain the Cosmic Forge… or something. But as if you didn’t have enough working against you, there was the added element of a bunch of computer controlled adventuring parties running around trying to get the same items. Did you want to spend an hour grinding to raise everyone’s level and have a fighting chance against the next boss battle? Well, to bad, ’cause now the part of rat people has the first map you needed to pick up. Try to hunt them down and get the map from them? Well, now the gun toting rhino looking people got the second map in the mean time. What do you have to show for hours of gameplay? A half broken party and piles and piles of hand drawn maps on graph paper. Oh, the good old days of PC gaming.
They're called Umpani ffs.
Will we ever have a game like that again? You'll have to wait for it. In the meantime, look at these screenshots.
 
Spotted at: GB

There are 30 comments on Wizardry VII: Crusaders of the Dark Savant Retrospective

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.036370992660522 seconds