Divinity II: The Dragon Knight Saga Review
Divinity II: The Dragon Knight Saga Review
Review - posted by VentilatorOfDoom on Sat 13 November 2010, 17:11:43
Tags: Divinity II; Larian StudiosAnother review of Larian Studio's latest offering Divinity II: The Dragon Knight Saga surfaced, this time Made 2 Game hands out a score of 8.5/10.
Not having played the original I can’t compare what this redworking has improved on but the game does look good, offering some huge lands to explore and a large variety of trolls, ogres, goblins and skeletons to fight against. Since the game is presented in a third person view it can at times be hard to control the cursor, especially when looking for loot on the floor, attacking large amounts of enemies and judging distances on some of the platform jumping sections. The main problem however is the quest selection, you are able to see what quests are open but there are no map hints or mini map markers to point you in the right direction, this may be great for some players who relish adventuring but others will find aimlessly wandering around a mite stressful, meaning the mini map in the top of the screen is just an enemy radar that shows the tiniest of red dots, pretty useless. Whilst on bad points, the save system is atrocious, there is an auto save but it is very sporadic and only happens on occasion, and when it does occur game will pause with an ugly grey autosave dialog box. Manual saving is not much better with you having to pause the action and select save from the menu, however it is a necessity as you will die a lot if you wander into the wrong area ill-equipped or too low a level to take on enemies. Why not have an autosave built into the very long load screen when you go through a door is beyond me.
I pressed F5 or something to quicksave which was instantaneous, but whatever.
Spotted at: GB
Not having played the original I can’t compare what this redworking has improved on but the game does look good, offering some huge lands to explore and a large variety of trolls, ogres, goblins and skeletons to fight against. Since the game is presented in a third person view it can at times be hard to control the cursor, especially when looking for loot on the floor, attacking large amounts of enemies and judging distances on some of the platform jumping sections. The main problem however is the quest selection, you are able to see what quests are open but there are no map hints or mini map markers to point you in the right direction, this may be great for some players who relish adventuring but others will find aimlessly wandering around a mite stressful, meaning the mini map in the top of the screen is just an enemy radar that shows the tiniest of red dots, pretty useless. Whilst on bad points, the save system is atrocious, there is an auto save but it is very sporadic and only happens on occasion, and when it does occur game will pause with an ugly grey autosave dialog box. Manual saving is not much better with you having to pause the action and select save from the menu, however it is a necessity as you will die a lot if you wander into the wrong area ill-equipped or too low a level to take on enemies. Why not have an autosave built into the very long load screen when you go through a door is beyond me.
Spotted at: GB
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