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Divinity 2: The Dragon Knight Saga Review

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Divinity 2: The Dragon Knight Saga Review

Review - posted by VentilatorOfDoom on Tue 30 November 2010, 11:14:55

Tags: Divinity II; Larian Studios

Christ Centered Gamers reviewed The Dragon Knight Saga. Will Jesus approve?


When it comes down to it, Divinity 2 is a well-crafted game that doesn't exactly transcend the genre. Plenty of heart went into the game and it's easy to see that. From the well-written dialogue to the large amount of quests to the nice dose of humor, there's plenty to enjoy. The game was, frankly, grating the first three hours or so I played. As time went on, though, I eventually warmed up to it. The world becomes less confined the longer you play, and it feels more expansive by the time you hit places like Sentinel Island and Orobas Fjords, around the eight to ten hour mark.
For hardcore RPG fans yearning for some adventure, this game has it in spades. You'll easily sink dozens of hours into this game if you choose to work at it. At $40, it's a reasonable deal, especially with the improvements to the core game and the included expansion.
More casual gamers, however, may want to look at other options instead. The slower story progression, difficulty of the game, and lack of hand-holding make this a hard sell to those not used to such staples of the genre.
Sounds not bad, but wait:


Strong Points: Solid dialogue and plenty of written lore; exceptional voice acting; graphic engine runs smooth and offers pleasant environments; subtle humor throughout

Weak
Points: Uneven difficulty; crude and dated menus; not very newbie friendly; uses SecuROM

Moral Warnings:
Sword and sorcery abound in combat; blood is seen in environments and with melee attacks; occult themes like mind-reading, communication with ghosts, and necromancy are present, as are pentagrams; innuendo in some dialogue.
It's probably best if you go to the church and light a candle after finishing the game or whatever those guys are doing in there.
 
Newsitem is a courtesy of Jaesun.

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