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The Witcher 2 Interview

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The Witcher 2 Interview

Interview - posted by VentilatorOfDoom on Thu 3 February 2011, 17:11:44

Tags: CD Projekt; The Witcher 2: Assassins of Kings

Russian fansite Kaermorhen.ru had the opportunity to ask CDProjekt's Tomek Gop a number of questions about The Witcher 2. Here's the english version.


How would you describe the combat system? Will it be easier than in TW1? More casual?
I think it's too general to say whether it will be easier or not. Because now we have combat system that is more advanced. I mean it took more time to design this system. Some features were taken from The Witcher: Rise of the White Wolf. Some of them we took from previous projects. But it was only a small part, most features were created specifically for TW2. There was a lot of work and a lot of features. We have worked for few years, only on combat system alone. But on the other hand we want to be sure that on the easiest difficulty level the combat will be really easy, easy to learn. But if you are a hardcore player and if you want to learn all these advanced features, you have to play more then you did in The Witcher 1. So it's hard to become a master in combat.
...
Once you mentioned that Geralt’s memories will play important part in TW2 plot. Could you give us more details on that topic?
Without spoiling, it's really hard. But let me give you an example. In TW1 you had flashbacks that were connecting right here and right now with what you have done previously in the game. And in TW2 you will have them as well but additionally you will have more things like that but connecting not with things you did in TW2 but you have done in TW1 and also even before both games!
...
Will there be mode of active (tactical) pause?
Well it's not going to be like total pause but more of a way to slowdown the gameplay. It will give you advantage to choose a sign or a sword. But for example you will not be able to meditate during the fight or drink potions. This will be impossible, but choosing tactics will be allowed.

So no potions through the fight anymore?
Yes. The alchemy works slightly different. You can meditate anywhere and you can drink any potions that you like, but you can't do it in the fight. You have to prepare for combat beforehand. On the other hand you don't need to find a fireplace to meditate.
No potions during fights? I'm not sure I like this one. Do combat situations where you'll be in desperate need of a bit healing to prevent dying not occur?
Spotted at: Gamebanshee

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