GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

The Technology of Dragon Age II, Part 1

Click here and disable ads!

The Technology of Dragon Age II, Part 1

Game News - posted by VentilatorOfDoom on Thu 17 February 2011, 10:46:45

Tags: BioWare; Dragon Age II

Have a look at the technological improvements of Dragon Age 2 at the BioBlog.


Overall, we feel that the technology changes have empowered our content creators to create clean, pretty, more consistent, very often visually striking areas that look and flow great throughout the game.
Next time we’ll cover more advanced DirectX 11 features of the engine, how they complement the base technology and how, while not required for enjoying the game itself, should improve the visual experience for players with higher end PCs.
Thanks to our lead environment artist, Ben McGrath, for capturing the screenshots in this post. The screenshots are taken from the DirectX 9 PC version of the game, but the visual output would be almost identical on consoles.
Spotted at: GB

There are 128 comments on The Technology of Dragon Age II, Part 1

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.05475115776062 seconds