Dungeon Siege III Interview
Dungeon Siege III Interview
Interview - posted by VentilatorOfDoom on Tue 1 March 2011, 15:48:26
Tags: Dungeon Siege III; Obsidian EntertainmentGamebanshee talked to Square Enix's David Hoffman mostly about their collaboration with Obsidian Entertainment for Dungeon Siege III.
<span class="question">GB: Was the Dungeon Siege IP specifically what you were looking for initially? Or were you originally hammering out ideas to see what would be the best fit for a partnership?
<span class="answer">David: We did not talk about Dungeon Siege originally. Obsidian had – I don’t know how much they want to me say, but – they had a very, very cool original design, and I was personally pretty excited about it. And that’s what we were talking about at first, and then it just kind of naturally evolved into an opportunity that came about within Square between Square and GPG to acquire the Dungeon Siege IP, and it seemed almost like a natural fit to say, “You know what? The original idea is fantastic, but I think we can mitigate risk and have a lot of success if we instead build Dungeon Siege III."
And to Obsidian’s point of view, I think they were very excited about either/or. And because either/or fit their proprietary engine and what it was really designed to do, which was to build an action RPG with a dungeon-crawling emphasis. [/quote]
<span class="question"><span class="answer">Read it here.[/quote]
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Spotted at: GB
<span class="question">GB: Was the Dungeon Siege IP specifically what you were looking for initially? Or were you originally hammering out ideas to see what would be the best fit for a partnership?
<span class="answer">David: We did not talk about Dungeon Siege originally. Obsidian had – I don’t know how much they want to me say, but – they had a very, very cool original design, and I was personally pretty excited about it. And that’s what we were talking about at first, and then it just kind of naturally evolved into an opportunity that came about within Square between Square and GPG to acquire the Dungeon Siege IP, and it seemed almost like a natural fit to say, “You know what? The original idea is fantastic, but I think we can mitigate risk and have a lot of success if we instead build Dungeon Siege III."
And to Obsidian’s point of view, I think they were very excited about either/or. And because either/or fit their proprietary engine and what it was really designed to do, which was to build an action RPG with a dungeon-crawling emphasis. [/quote]
<span class="question"><span class="answer">
[/quote]
Spotted at: GB