Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Feargus Urquhart on Dungeon Siege III

Click here and disable ads!

Feargus Urquhart on Dungeon Siege III

Interview - posted by VentilatorOfDoom on Thu 3 March 2011, 11:25:21

Tags: Dungeon Siege III; Feargus Urquhart; Obsidian Entertainment

Silicon Era talks to Obsidian Entertainment's CEO Feargus Urquhart about their upcoming Action RPG Dungeon Siege III.

A reader asked what is the killing to talking ratio. Since Obsidian’s roots are in story, but Dungeon Siege is hack-n-slashy how do the two elements mix?

What I can say there is we were very careful about how much dialogue is in the game. We wanted great dialogue, but we did not want people to feel like they had to constantly go through dialogue or things like that. In Dungeon Siege III we VOed [voiceovered] everything, around 12,000 lines of dialogue, but a good number of those were repeats for each of the classes because they have to say a certain number of the same things. There is probably a tenth, fifteen percent of the dialogue [in Fallout: New Vegas] it’s somewhere in that neighborhood. So, when it comes to the killing to talking ratio we were really careful about knowing this game is about hacking and slashing. While we want to tell a story, we don’t want it to be a constant barrage.
Spotted at: GB

There are 25 comments on Feargus Urquhart on Dungeon Siege III

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.044363975524902 seconds