Age of Decadence April Update
Age of Decadence April Update
Game News - posted by VentilatorOfDoom on Fri 8 April 2011, 14:36:16
Tags: Iron Tower Studio; The Age of Decadence; Vince D. WellerOscar posted a development update on the ITS forums concerning the current state of Age of Decadence.
Well, at least they pretend to be busy.
Welcome to the first (but not last) monthly update for AoD! I'm pretty sure you have been asking yourselves "What are these lazy bastards doing?", so yesterday I thought that we should give you an update every month to show that we are not fucking around and we are committed to release this game.
The plan is to release a demo as soon as possible, with all the features of the full game. So let me tell you about what we have been doing in the past months:
We are implementing all combat related actions, effects and animations. That includes:
- Acids
- Bombs
- Flurry of Daggers
- Repeating Crossbow Burst
- Impale
- Brutal Deaths
- Bolas
- Liquid Fire
- Shield Bash
Most of them are fully implemented (we are working on liquid fire and shield bash right now), and some need some tweaking on the visual department (bombs and acid particles, mostly).
We also added some nice visual improvements to the combat, like opponents being pushed back by the spear interrupts instead of walking backwards, and blood splashes on the terrain for very damaging attacks.
Apart from that, we made lots of improvements to the performance of the game (as you saw on the update I posted), and we did a huge performance improvement of the NPCs. Right now are killing the loading screens in Teron, so that you get a more seamless experience. Also Vince is working on adding more options to the quests, and also on flavor text and descriptions to spice up the game. We also have some news on the GUI and ending slides, but we'll share them later with some nice pics.
Once we are done with the combat improvements, we are making a small video to show them to you.
Well, at least they pretend to be busy.
Welcome to the first (but not last) monthly update for AoD! I'm pretty sure you have been asking yourselves "What are these lazy bastards doing?", so yesterday I thought that we should give you an update every month to show that we are not fucking around and we are committed to release this game.
The plan is to release a demo as soon as possible, with all the features of the full game. So let me tell you about what we have been doing in the past months:
We are implementing all combat related actions, effects and animations. That includes:
- Acids
- Bombs
- Flurry of Daggers
- Repeating Crossbow Burst
- Impale
- Brutal Deaths
- Bolas
- Liquid Fire
- Shield Bash
Most of them are fully implemented (we are working on liquid fire and shield bash right now), and some need some tweaking on the visual department (bombs and acid particles, mostly).
We also added some nice visual improvements to the combat, like opponents being pushed back by the spear interrupts instead of walking backwards, and blood splashes on the terrain for very damaging attacks.
Apart from that, we made lots of improvements to the performance of the game (as you saw on the update I posted), and we did a huge performance improvement of the NPCs. Right now are killing the loading screens in Teron, so that you get a more seamless experience. Also Vince is working on adding more options to the quests, and also on flavor text and descriptions to spice up the game. We also have some news on the GUI and ending slides, but we'll share them later with some nice pics.
Once we are done with the combat improvements, we are making a small video to show them to you.