GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

An Interview with Chris Avellone

Click here and disable ads!

An Interview with Chris Avellone

Interview - posted by VentilatorOfDoom on Fri 24 June 2011, 10:32:57

Tags: Chris Avellone; Obsidian Entertainment

Some person called WillOoi interviewed Magnificient Chris Avellone, in what appears to be a multi-part interview. Here's part I.


WO: The RPGs of today have taken on a far more action-oriented approach, as seen through Fallout 3/New Vegas, Mass Effect 2, and Dragon Age 2. For you, what are the essential components that make an RPG an RPG?

MCA: Honoring the player's choices during character creation and advancement by having all choices given be viable tools to succeed in the game world, a world and its people that react and change based on your actions, and that reaction be meaningful for your characters and others. There's a treatise I could write for this - there's exploration, advancement, the ability to play the role you've built, customization, kill-and-loot feedback loop, and more, but the big points are above.
Spotted at: Gamebanshee

There are 51 comments on An Interview with Chris Avellone

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.051823854446411 seconds