Dungeon Siege 3 Reviews
Dungeon Siege 3 Reviews
Review - posted by VentilatorOfDoom on Wed 29 June 2011, 12:54:59
Tags: Dungeon Siege III; Obsidian EntertainmentObsidian Entertainment's Dungeon Siege III is out for a while, so here have you a few reviews. Let's find out if the game lives up to its *critically acclaimed* predecessors.
GameZone found the game to be right up their alley, rating it 8.5/10.
The combat is fun, but it’s not without its faults. The camera does some quirky things when playing on one screen with two players. The camera will over-rotate, and sometimes during attacks you won’t be able to see who you are fighting, or where one of the players are. It never led to a death for me, but it led to annoyance.
Each character is customizable—to a degree. When you level up you receive points to assign into a combat ability, a proficiency (which allows you to add special effects to your combat ability), and talents (which give you passive improvements).
Gaming Illustrated enjoyed the spectacular visuals of the game on the PC, rating: 83%.
Dungeon Siege III is a really solid game and while not a total linear step forward for the Dungeon Siege III franchise, it’s a fun game that offers tons of great action and combat. The graphics are outstanding and the audio in the game has been done really well, too. The storyline won’t grip you and become the central focus of the game, but it’s just good enough to keep the game together. The gameplay is solid, offering good controls on all platforms if you use a controller and if you are on PC, it’s also recommended but utilizing a keyboard and mouse turned out to be fine after some getting used to. The multiplayer turned out to be the most disappointing aspect of the game, but overall, we really liked Dungeon Siege III and thought it was a really fun game to play.
The idea of clicking a button thousands of times per hour has a lot of appeal for OXM, 8.5/10.
Of course, any good action-RPG shines as a co-op adventure, so Siege offers friends a chance to kick the A.I. ally to the curb and take up arms by your side, either online (four players) or same-screen (two). Sadly, the otherwise fun times are marred by scaling difficulty that makes the campaign significantly harder in multiplayer, a fixed camera height that’s a bit too close to the action, and an odd restriction that requires everyone to stay on the same screen together, even when playing on separate consoles.
We also wish the game had fast-travel options as well as a world map to give it a proper sense of scale, and that camera issues didn’t occasionally put the view in an awkward position. Nevertheless, Dungeon Siege III is among the finer ways you can dungeon-crawl on your 360 these days, and if the developers can iron out its quirks, a sequel (which this game sets up nicely) could be epic.
Spotted at: RPGWatch
GameZone found the game to be right up their alley, rating it 8.5/10.
The combat is fun, but it’s not without its faults. The camera does some quirky things when playing on one screen with two players. The camera will over-rotate, and sometimes during attacks you won’t be able to see who you are fighting, or where one of the players are. It never led to a death for me, but it led to annoyance.
Each character is customizable—to a degree. When you level up you receive points to assign into a combat ability, a proficiency (which allows you to add special effects to your combat ability), and talents (which give you passive improvements).
Dungeon Siege III is a really solid game and while not a total linear step forward for the Dungeon Siege III franchise, it’s a fun game that offers tons of great action and combat. The graphics are outstanding and the audio in the game has been done really well, too. The storyline won’t grip you and become the central focus of the game, but it’s just good enough to keep the game together. The gameplay is solid, offering good controls on all platforms if you use a controller and if you are on PC, it’s also recommended but utilizing a keyboard and mouse turned out to be fine after some getting used to. The multiplayer turned out to be the most disappointing aspect of the game, but overall, we really liked Dungeon Siege III and thought it was a really fun game to play.
Of course, any good action-RPG shines as a co-op adventure, so Siege offers friends a chance to kick the A.I. ally to the curb and take up arms by your side, either online (four players) or same-screen (two). Sadly, the otherwise fun times are marred by scaling difficulty that makes the campaign significantly harder in multiplayer, a fixed camera height that’s a bit too close to the action, and an odd restriction that requires everyone to stay on the same screen together, even when playing on separate consoles.
We also wish the game had fast-travel options as well as a world map to give it a proper sense of scale, and that camera issues didn’t occasionally put the view in an awkward position. Nevertheless, Dungeon Siege III is among the finer ways you can dungeon-crawl on your 360 these days, and if the developers can iron out its quirks, a sequel (which this game sets up nicely) could be epic.