Jeff Vogel gets us caught up with Spiderweb
Jeff Vogel gets us caught up with Spiderweb
Interview - posted by VentilatorOfDoom on Fri 5 August 2011, 13:24:51
Tags: Avadon: The Black Fortress; Jeff Vogel; Spiderweb SoftwareIndie Pub Games interviewed Spiderweb's Jeff Vogel.
Bigger is Better
Even though Avadon is Spiderweb's first iPad game, Vogel made it pretty clear that they plan to make all their games for iPad.
"Several reasons," explains Vogel. "I think iPads are really cool. I think there is prestige these days in developing for portables. But, mostly, because I like money."
Instead of covering all the iOS bases, Vogel said he's not as likely to release his games for iPhone and iPod Touch.
"(It's) the screen size," said Vogel. "Our games have a lot of detail, spread out over a lot of terrain. After a lot of thought, I still can't think of a way to make it fit well on such a small screen. I'm afraid that a better designer than I is going to have to figure out how to solve that puzzle."
Smaller might also not help Vogel's games exude that certain je n'sais quoi he wants people to experience with his games.
"It's really hard to put into words. When I am designing something, I sometimes get a feeling in my gut. It just intrigues me, or interests me, or makes me think, 'Wow. That's cool,'" explains Vogel. "The best games just have elements that really engage the brain or the emotions. Like the satisfying feeling you get filling lines and making them disappear in Tetris, or the visceral feeling of reward you get killing a boss in World of Warcraft. I can't define what makes it, but I'm always seeking it."
What a coincidence, I too like (to have) money.
Spotted at: Gamebanshee
Bigger is Better
Even though Avadon is Spiderweb's first iPad game, Vogel made it pretty clear that they plan to make all their games for iPad.
"Several reasons," explains Vogel. "I think iPads are really cool. I think there is prestige these days in developing for portables. But, mostly, because I like money."
Instead of covering all the iOS bases, Vogel said he's not as likely to release his games for iPhone and iPod Touch.
"(It's) the screen size," said Vogel. "Our games have a lot of detail, spread out over a lot of terrain. After a lot of thought, I still can't think of a way to make it fit well on such a small screen. I'm afraid that a better designer than I is going to have to figure out how to solve that puzzle."
Smaller might also not help Vogel's games exude that certain je n'sais quoi he wants people to experience with his games.
"It's really hard to put into words. When I am designing something, I sometimes get a feeling in my gut. It just intrigues me, or interests me, or makes me think, 'Wow. That's cool,'" explains Vogel. "The best games just have elements that really engage the brain or the emotions. Like the satisfying feeling you get filling lines and making them disappear in Tetris, or the visceral feeling of reward you get killing a boss in World of Warcraft. I can't define what makes it, but I'm always seeking it."
Spotted at: Gamebanshee
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