GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

How Diablo III's DRM Will Affect You

Click here and disable ads!

How Diablo III's DRM Will Affect You

Game News - posted by VentilatorOfDoom on Thu 22 September 2011, 15:40:27

Tags: Blizzard Entertainment; Diablo III

RPS ponders how Diablo III's DRM will ruin your single player gaming experience.
 


My intention with Diablo III is to solo the game. I realise that’s not the way many will play it, it’s not what the Diablo series is most famous for, and it’s arguably not the primary way Blizzard intends the game to be played. However, crucially, it’s a mode of the game that’s deliberately programmed to work, with NPC story-based characters to join your party and interact with you, and a single-player plot to hack through. It is, undeniably, designed to be played as a single-player game.
 
However, the always-on DRM makes this the most remarkably annoying process. During the beta, Blizzard’s servers have dropped a few times. Of course, that’s expected during a beta, but it’s also not unexpected once a game has gone live. And here, when the server goes down, you’re left with a ghost of the game until it eventually stops you from playing at all. I found that suddenly when I fired my bow no arrows came out – I could wander around, enemies were still there, but clearly something was wrong. And then it froze, a message popped up saying there were connection troubles, and I was dumped back to the main menu with no way to play. For no discernible reason. I still had the game installed, had no desire to be online or use any online functions, and yet still couldn’t play.
 
Spotted at: Gamebanshee

There are 50 comments on How Diablo III's DRM Will Affect You

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.055936098098755 seconds