Harbinger Q&A at Gamer's Hell
Harbinger Q&A at Gamer's Hell
Interview - posted by Saint_Proverbius on Wed 22 January 2003, 22:02:38
Tags: HarbingerGamer's Hell has posted up an interview with Andy Muir of Silverback about their upcoming hack and slash game, Harbinger. Here's a bit of their unique interview style:
Will we see some special moves like in Matrix? Which special abilities do the characters have? Will you make any RPG elements?
Each character class has its own strengths, weaknesses and special abilities. For instance, the robotic Gladiator character is the only one who can control helper robots. These range in purpose from simple observer robots to self-detonating camerakazis.
In addition to item use, you can also customize your character through the allocation of skill points. Like many RPGs, you receive experience points for killing enemies, uncovering secret areas and completing missions. Once enough experience points are accrued, the character levels-up and is rewarded with a number of skill points for the player to distribute.
I just have to wonder about that first question. d00d! Iz tis gaem like tuh M4tr1cks RGP? Argh.
Spotted this at HomeLAN Fed.
Will we see some special moves like in Matrix? Which special abilities do the characters have? Will you make any RPG elements?
Each character class has its own strengths, weaknesses and special abilities. For instance, the robotic Gladiator character is the only one who can control helper robots. These range in purpose from simple observer robots to self-detonating camerakazis.
In addition to item use, you can also customize your character through the allocation of skill points. Like many RPGs, you receive experience points for killing enemies, uncovering secret areas and completing missions. Once enough experience points are accrued, the character levels-up and is rewarded with a number of skill points for the player to distribute.
I just have to wonder about that first question. d00d! Iz tis gaem like tuh M4tr1cks RGP? Argh.
Spotted this at HomeLAN Fed.