What’s in a face?
What’s in a face?
Editorial - posted by VentilatorOfDoom on Thu 27 October 2011, 09:25:13
Tags: Planescape: TormentGuido Henkel (of Realms of Arkania fame, in case you still remember those games) describes in this blog post how he was involved with the box art of Planescape: Torment.
<span>I had a cover stunt before, back in the year 1999 or so when we were finalizing a computer game called “Planescape: Torment” that I was producing for Interplay at the time. An ad agency had a cover design laid out and we had booked a male model for the cover shoot. About a day before the shoot, news came in that the model had a scheduling conflict and would not make it. While we were sitting around the office and wondered what to do, someone looked at me and said, “Maybe you should be the model.” I thought it was joke at first but everyone in the room looked at me and went, “Yeah, why don’t you?”</span>
<p style="text-align: center;"><span><img style="border: 0px initial initial;" title="The Nameless Guido" src="http://guidohenkel.com/images/Henkel_Burman1.jpg" alt="" width="652" height="541" /></span>
Spotted at: Gamebanshee
<span>I had a cover stunt before, back in the year 1999 or so when we were finalizing a computer game called “Planescape: Torment” that I was producing for Interplay at the time. An ad agency had a cover design laid out and we had booked a male model for the cover shoot. About a day before the shoot, news came in that the model had a scheduling conflict and would not make it. While we were sitting around the office and wondered what to do, someone looked at me and said, “Maybe you should be the model.” I thought it was joke at first but everyone in the room looked at me and went, “Yeah, why don’t you?”</span>
Spotted at: Gamebanshee