Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

What’s in a face?

Visit our sponsors! (or click here and disable ads)

What’s in a face?

Editorial - posted by VentilatorOfDoom on Thu 27 October 2011, 09:25:13

Tags: Planescape: Torment

Guido Henkel (of Realms of Arkania fame, in case you still remember those games) describes in this blog post how he was involved with the box art of Planescape: Torment.

I had a cover stunt before, back in the year 1999 or so when we were finalizing a computer game called “Planescape: Torment” that I was producing for Interplay at the time. An ad agency had a cover design laid out and we had booked a male model for the cover shoot. About a day before the shoot, news came in that the model had a scheduling conflict and would not make it. While we were sitting around the office and wondered what to do, someone looked at me and said, “Maybe you should be the model.” I thought it was joke at first but everyone in the room looked at me and went, “Yeah, why don’t you?”

Spotted at: Gamebanshee

There are 52 comments on What’s in a face?

Blackthorne needs a kidney


TARGET: $5,000 USD

RAISED: $1,868.15 USD (37%)

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0504381656647 seconds