GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
u7buy.com

Chris Avellone Interview

Click here and disable ads!

Chris Avellone Interview

Interview - posted by VentilatorOfDoom on Thu 3 November 2011, 14:11:10

Tags: Chris Avellone; Obsidian Entertainment

Gamestar.ru chat up with Obsidian's Chris Avellone.
 


Please, enumerate five traits of a good RPG.
 
I could write a treatise on this, but for the short answer: Customization, at least one core advancement system, at least one tactical conflict system (normally, I would say "combat," but if we were doing a stealth-based Thief RPG, "stealth" would be the tactical conflict system), meaningful choices, and significant reactivity. There's many more (for example, I do feel narration and story are important, but not central to the experience). 
 
What do you think about European-styled RPG's like The Witcher, Risen, Gothic, Two Worlds, Fable?
 
I think they're raising the bar, notably Witcher 2, which was a nice slap to say, "you can do better, you North American developers, and here's proof." Also, Witcher 1 pioneered a lot of great reactivity to your choices. Fable was good in the sense of open-world mechanics, easy multiplayer access, and providing a playground for players. For Two Worlds, there were certain mechanics that we herald as nice systems to incorporate or explore for future games (for example, collecting the same type of magical sword that allowed you to combine them to make them stronger rather than just selling it, a chronic problem most D&D titles have).
Thanks to Jaedar.
 

There are 31 comments on Chris Avellone Interview

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.040317058563232 seconds