Restricted Area interview
Restricted Area interview
Interview - posted by Saint_Proverbius on Fri 24 January 2003, 01:51:39
Tags: Restricted AreaWe've managed to score an interview with Jan Beuck of master creating about their recently announced dark future, cyberpunkish action CRPG, Restricted Area. Here's a taste:
11.) Back to the character system, are there any attributes in the game, like strength and dexterity? If so, what impact do they have on the mechanics of the game?
Yes. The basic attributes are strength, dexterity, constitution, intelligence, reaction and willpower. Most effect several other values which also depends on the character you play, but their main functions are: strength increases close combat, dexterity increases range combat, constitution increases life points, intelligence the level of skills you can learn, reaction your evade value and willpower your resistance.
Interesting that they divide agility in to two attributes, which is something I've seen discussed a few times on various forums and IRC channels with roughly the same reasonning.
11.) Back to the character system, are there any attributes in the game, like strength and dexterity? If so, what impact do they have on the mechanics of the game?
Yes. The basic attributes are strength, dexterity, constitution, intelligence, reaction and willpower. Most effect several other values which also depends on the character you play, but their main functions are: strength increases close combat, dexterity increases range combat, constitution increases life points, intelligence the level of skills you can learn, reaction your evade value and willpower your resistance.
Interesting that they divide agility in to two attributes, which is something I've seen discussed a few times on various forums and IRC channels with roughly the same reasonning.