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Larian Studios Status Update

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Larian Studios Status Update

Development Info - posted by VentilatorOfDoom on Wed 16 November 2011, 13:42:07

Tags: Dragon Commander; Larian Studios

Swen Vincke posted another meaty status update on Dragon Commander on the Larian forums. A snippet:

<span>My desk is riddled with notes, flowcharts and designs for both DC &amp; project E, but since we&rsquo;re not talking about E yet, I&rsquo;ll give you a rundown on where we stand with DC. Here&rsquo;s a picture of the desk&nbsp;</span>
<a rel="nofollow" href="http://www.facebook.com/dragoncommander" target="_blank">Dragon Commander on facebook[/url]<span>&nbsp;</span>

<span>Internally we look at DC as a game being split in two phases &ndash; phase 1 is the strategy/rpg part, phase 2 is the action/rts part. Since we want to be able to make the claim that you&rsquo;ll make more decisions in DC than in any RPG we&rsquo;ve ever produced, we made sure that for every character you encounter in the game, there are complex decision trees, and that the impact of reaching a certain point in each decision tree has an impact on the overall gameplay.&nbsp;</span>

<span>Looking at elf princess Lohannah for instance, I count 7 RPG like decisions to be made (i.e. moral, ethical, political, romantic etc&hellip;) with associated different consequences. Each character has been worked out like this, and we&rsquo;ve made sure that whenever something felt like clich&eacute; or uninteresting, it was sent back to the drawing board. The ten characters on my desk alone yield more than 100 consequences, and I wished we had stuff like this in the previous Divinities.&nbsp;</span>
<span>Well, if the previous Divinities lacked that stuff, at the very least it won't be difficult to top that.</span>

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