Icewind Dale II Review at The Wargamer
Icewind Dale II Review at The Wargamer
Review - posted by Mistress on Sat 25 January 2003, 21:06:45
Tags: Icewind Dale 2There's a new and indepth review of Black Isle Studios' final Infinity Engine game, Icewind Dale II.
I can easily accept the game's premise that slaughtered monsters often have some kind of treasure or items worth taking and that players are supposed to plunder it. More puzzling to me is the tendency of townsfolk to leave gold, potions and weapons in unsecured barrels and crates around town, all of which appear to be placed to benefit the player's characters who quietly collect these unguarded possessions. Characters of Good alignment are able to pilfer these items with impunity, and I've never quite been able to logically reconcile how this is acceptable to a party composed and led alternately by a Lawful Good Monk and Paladin. Using gold to purchase more and stronger weapons, armor and magic items is such an integral part of the game's structure that I can't imagine how players could reasonably expect to play without these fits of kleptomania unless vastly different storylines were used for players of different alignments, yet this is how "good" characters are set up in the game. Ponderous though this is, the game proceeds, and so do I.Ponderous indeed!
Spotted at RPGDot
I can easily accept the game's premise that slaughtered monsters often have some kind of treasure or items worth taking and that players are supposed to plunder it. More puzzling to me is the tendency of townsfolk to leave gold, potions and weapons in unsecured barrels and crates around town, all of which appear to be placed to benefit the player's characters who quietly collect these unguarded possessions. Characters of Good alignment are able to pilfer these items with impunity, and I've never quite been able to logically reconcile how this is acceptable to a party composed and led alternately by a Lawful Good Monk and Paladin. Using gold to purchase more and stronger weapons, armor and magic items is such an integral part of the game's structure that I can't imagine how players could reasonably expect to play without these fits of kleptomania unless vastly different storylines were used for players of different alignments, yet this is how "good" characters are set up in the game. Ponderous though this is, the game proceeds, and so do I.
Spotted at RPGDot
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