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Eurogamer: Baldur's Gate 1 and 2 Retrospective

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Eurogamer: Baldur's Gate 1 and 2 Retrospective

Editorial - posted by Crooked Bee on Sun 4 March 2012, 09:39:30

Tags: Baldur's Gate; Baldur's Gate II: Shadows of Amn; BioWare

Riding on the wave of hype surrounding the impending release of Bioware's Mass Effect 3, Eurogamer's Paul Dean looks back at the first two role-playing games that Bioware made.

I didn't imagine it could live up to its hype. I'd long since lost interest in the PC's role-playing games, which had become either tedious dungeon crawls, spreadsheets of magic items or action-focused bash-'em-ups. ... I rolled the game's dice. I built a character. Then, I found myself standing outside the door of a Tudor-style inn, the wind brushing the trees and birds singing as the most beautiful music I'd ever heard in a game began to play. I stepped through the doorway. I spoke to the innkeeper.


Everything after that is a blur.​

Or rather, the two role-playing games that made Bioware into what they are now.

While Baldur's Gate set my inspiration alight, its sequel forever changed the way I looked at roleplaying games, at the characters within them, at how they do (or don't) solve their problems. At the climax of Baldur's Gate 2, my adventuring party took a moment to speak with me, to reflect on all that we'd done together and to tell me how they felt about me. It caught me entirely off-guard, a moving moment with a horrible sense of finality, as if I'd never have another chance to speak with my companions again. No video game had ever engaged me like this before.​

After all, emotional engagement is what Bioware do best.

There are 76 comments on Eurogamer: Baldur's Gate 1 and 2 Retrospective

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