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Age of Decadence March Update
Game News - posted by VentilatorOfDoom on Fri 30 March 2012, 21:40:45Tags: Iron Tower Studio; The Age of Decadence; Vince D. Weller
The new development update on Age of Decadence concerns itself mainly with the changes the team plans to implement after having gathered lots of feedback since the public demo has been released. Here's a snippet:
1. MORTAL COMBATWhen even the hardcore masses (Neverwinter Nights, KotoR, The Witcher 2, Alpha Protocol etc) think that combat is too hard and how the fuck do I reload a crossbow, I think it's safe to assume that the system is - must be - broken. Glad to see them working on it.
It has come to our attention that combat is way too difficult for the masses. And not the "I cried when Aeris died" masses but the allegedly hardcore masses (probably the very same people who whined that Shadow of the Horned Rat was too difficult).
It goes without saying that we want people to play our game instead of reloading in frustration. Frustration is bad for your cholesterol and we don’t want to see kids suffer, but unfortunately – or fortunately – it's not universal. We have 2 camps now:
- “the difficulty is great, please don't change a thing!”
- “combat is impossible; rage-quitting is my only option!”
… which makes it very hard to decide what to do. I don't think the difficulty slider is the answer. So, first, we'll try a few things and see if the work.
We gave you 5 (five!) extra points at chargen. You can either put them in combat, which should make it easier or, if you're happy with combat's difficulty, put them in a secondary skill.
The main issue, in my opinion, is that you were stuck with default equipment in the vignette fights. Now you can hit the store first and buy yourself something nice.
Defense is king at the moment, which is what makes the difficulty so brutal, and, coincidentally, makes CON a dump stat. You either get hit a lot and 10-20 extra hit points won't make a difference, or get hit rarely and don't need extra HP. So…