Ashes: Two Worlds Collide, Ultima-Inspired Party Based RPG, Seeks Crowd Funding
Ashes: Two Worlds Collide, Ultima-Inspired Party Based RPG, Seeks Crowd Funding
Information - posted by Crooked Bee on Tue 17 April 2012, 17:40:10
Tags: Ashes: Two Worlds Collide; IndiegogoAshes: Two Worlds Collide is another indie turn- and party-based role-playing game in need of your support. Apparently, the game was under development until 2008, with "almost 300,000 lines of code" written and "hundreds of original low poly models and textures" designed. But then various real life factors struck. Now, however, the two-man team behind the game seeks to continue working on it if they manage to collect enough funds. How much is enough, you ask? $100,000, per the goal stated at Indiegogo. (Please note that Indiegogo seems to work differently from Kickstarter; this, in particular, is a "Flexible Funding campaign," meaning it "will receive all of the funds contributed by Thu May 17 at 11:59PM PT.")
If you feel like supporting Ashes, be sure to visit the game's Indiegogo page. You can also find more information about the game there as well as on the official website.
Ashes: Two Worlds Collide is a single player role-playing game built on the philosophy of old school RPGs and is strongly inspired by three milestones of RPG history: Ultima VII, Drakkhen and Demon's Winter. We're trying to replicate the exploration, atmosphere and compelling plots of these classics while adding some other features.
Features:
Features:
- Open Seamless World: The world of Ashes is open and seamless. You are free to travel where ever you like within the natural constraints of the game - gaining access to the Supreme Sacred Solar Bishop Radagast may be beyond any mortal.
- Deep Story: Ashes: Two Worlds Collide represents one of many stories forged in the minds of a group of pen and paper rpg players over a period of 10 years.
- Tactical Turnbased Combat: We're not talking Jagged Alliance but we are hoping to implement tactical elements into the turnbased combat system. Anyone who has enjoyed turnbased combat will be relieved to know that Ashes is certainly not a hack and slash game.
- Characterised Party: In Ashes you get to create your own party of four characters but they won't just be a bunch of names and stats. For each member you'll also have to choose a personality (valiant leader, cynical wrangler, shy intellectual and eccentric weirdo) which will play a very important role in the game.
- Party Dialogue: Ashes is all about role playing a party rather than an individual with followers. As such the dialogue system lets you speak using the voice of any party member and use their individual skills as you see fit.
- Reputation: Ashes will use a simple but effective reputation system. Kill innocents or steal and your reputation will follow you. Guards will begin chasing you as you enter a town, merchants will refuse to trade with you, and if you really get too far - be prepared for bounty hunters seeking your head.
- Living NPC's: NPCs don't just stand in one place all day. They live their lives, work in their shops, walk around, eat at lunchtime, sleep at night and so on.
If you feel like supporting Ashes, be sure to visit the game's Indiegogo page. You can also find more information about the game there as well as on the official website.