Restricted Area Q&A at RPGDot
Restricted Area Q&A at RPGDot
Interview - posted by Saint_Proverbius on Thu 30 January 2003, 19:49:17
Tags: Restricted AreaRPGDot has posted an interview with German developer, Jan Beuck, which I guess is Jon Buck in English, about master creating's upcoming cyberpunk action CRPG, Restricted Area. Here's some fun:
RPGDot: Why did you want to develop this game?
Jan Beuck: Like more than seven million other customers we played Blizzard?s Diablo 2 for hundreds of hours and became addicted to it?s simple but surprisingly enjoyable concept. Others tried to make similar games, the first one was Nox (Westwood), the latest Dungeon Siege (Gas Powered Games). But instead of enhancing the fantastic gameplay, they didn?t keep the important key elements that make the game work.
We create Restricted Area to bring action-RPG gameplay to the next level. While all others take place in a fantasy scenario, we decided to separate us clearly from all similar existing games and jump forward into the future.
Dark future scenarios are at least as popular as fantasy, if in pen-and-paper role playing (Shadowrun, Cyberpunk), movies (Bladerunner, The Matrix) or other computer game genres (Unreal, Quake) and they offer at least the same possibilities for an action-RPG. We are sure that the players will be thankful for this change, as most may become bored of buying a new game and learning the same spells, using the same weapons and killing the same monsters.
I still don't get why people think Dungeon Siege is like Diablo. It plays more like Icewind Dale than anything else.
Someone should make a tactical, turn based, high fantasy game and market it as a Lemmings clone, just to see how many people end up talking about it in that respect.
Spotted this at VoodooExtreme.
RPGDot: Why did you want to develop this game?
Jan Beuck: Like more than seven million other customers we played Blizzard?s Diablo 2 for hundreds of hours and became addicted to it?s simple but surprisingly enjoyable concept. Others tried to make similar games, the first one was Nox (Westwood), the latest Dungeon Siege (Gas Powered Games). But instead of enhancing the fantastic gameplay, they didn?t keep the important key elements that make the game work.
We create Restricted Area to bring action-RPG gameplay to the next level. While all others take place in a fantasy scenario, we decided to separate us clearly from all similar existing games and jump forward into the future.
Dark future scenarios are at least as popular as fantasy, if in pen-and-paper role playing (Shadowrun, Cyberpunk), movies (Bladerunner, The Matrix) or other computer game genres (Unreal, Quake) and they offer at least the same possibilities for an action-RPG. We are sure that the players will be thankful for this change, as most may become bored of buying a new game and learning the same spells, using the same weapons and killing the same monsters.
I still don't get why people think Dungeon Siege is like Diablo. It plays more like Icewind Dale than anything else.
Someone should make a tactical, turn based, high fantasy game and market it as a Lemmings clone, just to see how many people end up talking about it in that respect.
Spotted this at VoodooExtreme.