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ADOM: Resurrection IndieGoGo Campaign

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ADOM: Resurrection IndieGoGo Campaign

Game News - posted by getter77 on Tue 3 July 2012, 16:53:10

Tags: Ancient Domains of Mystery


"Sadly, although ADOM was highly polished, it was left in an unfinished state. Bugs, loopholes and other problems have been identified over the years, but I never had the resources to fix them. I believe I’ve found just the team of experienced, enthusiastic developers and artists to pick up where I left off and make ADOM something truly epic.


If this Indiegogo campaign is successful in reaching the funding goal, you will see a new release of ADOM, version 1.2.0. Here are some of the things you can expect:

-New stable releases for all supported platforms (Windows, Linux, MacOS, Amiga, NetBSD, FreeBSD; Android and iPad/iOS are going to be stretch goals). Operating systems have evolved since 2002 and compatibility is becoming a serious issue.
-Bug fixes for every bug we can find
-Game balance patches
-More elaborate interaction for many things that are currently only handled superficially
-UI improvements to bring ADOM up-to-date with the progress the roguelike genre has made, to be decided upon based on recommendations of players in the forums (e.g. colored message, some kind of auto-exploration and others)
-A series of magical statues distributed across the dungeons
-A roster of new named random boss monsters with special powers
-Exciting new graphics for the title screen and some quest-related events
-Audio for sound effects and music for the game areas and important events
-A freshly revised manual

Honestly, I have very high hopes for ADOM. I’m keeping this campaign modest, but I have big ideas in case we surpass the goal. I‘ll be announcing the stretch goals later in the campaign, but let me give you a taste of what I have in mind. I‘m thinking at least two new races and classes, builds for Android and iOS, a scripting module for user extensions, and finally, the release of the ADOM source code as open source, with community management, building, and training included."

60 day campaign. $48,000 sought. 4 people making up Biskup's Development Adventuring Party. Endless drama amidst a highly amusing $50K pledge level and rumblings of a proper open sourcing coming with some distant stretch goal. Thomas Biskup getting mauled by a dragon in his imagination on video.

Yep, this has the making of a fine crowdfunding campaign. Here's to wondering if other classic Roguelike developers will take another crack at things if this is successful.

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