ADOM: Resurrection IndieGoGo Campaign
ADOM: Resurrection IndieGoGo Campaign
Game News - posted by getter77 on Tue 3 July 2012, 16:53:10
Tags: Ancient Domains of Mysteryhttp://www.indiegogo.com/resurrect-adom-development
"Sadly, although ADOM was highly polished, it was left in an unfinished state. Bugs, loopholes and other problems have been identified over the years, but I never had the resources to fix them. I believe I’ve found just the team of experienced, enthusiastic developers and artists to pick up where I left off and make ADOM something truly epic.
DEATH OR GLORY - I NEED YOUR HELP!
If this Indiegogo campaign is successful in reaching the funding goal, you will see a new release of ADOM, version 1.2.0. Here are some of the things you can expect:
-New stable releases for all supported platforms (Windows, Linux, MacOS, Amiga, NetBSD, FreeBSD; Android and iPad/iOS are going to be stretch goals). Operating systems have evolved since 2002 and compatibility is becoming a serious issue.
-Bug fixes for every bug we can find
-Game balance patches
-More elaborate interaction for many things that are currently only handled superficially
-UI improvements to bring ADOM up-to-date with the progress the roguelike genre has made, to be decided upon based on recommendations of players in the forums (e.g. colored message, some kind of auto-exploration and others)
-A series of magical statues distributed across the dungeons
-A roster of new named random boss monsters with special powers
-Exciting new graphics for the title screen and some quest-related events
-Audio for sound effects and music for the game areas and important events
-A freshly revised manual
Honestly, I have very high hopes for ADOM. I’m keeping this campaign modest, but I have big ideas in case we surpass the goal. I‘ll be announcing the stretch goals later in the campaign, but let me give you a taste of what I have in mind. I‘m thinking at least two new races and classes, builds for Android and iOS, a scripting module for user extensions, and finally, the release of the ADOM source code as open source, with community management, building, and training included."
60 day campaign. $48,000 sought. 4 people making up Biskup's Development Adventuring Party. Endless drama amidst a highly amusing $50K pledge level and rumblings of a proper open sourcing coming with some distant stretch goal. Thomas Biskup getting mauled by a dragon in his imagination on video.
Yep, this has the making of a fine crowdfunding campaign. Here's to wondering if other classic Roguelike developers will take another crack at things if this is successful.
"Sadly, although ADOM was highly polished, it was left in an unfinished state. Bugs, loopholes and other problems have been identified over the years, but I never had the resources to fix them. I believe I’ve found just the team of experienced, enthusiastic developers and artists to pick up where I left off and make ADOM something truly epic.
DEATH OR GLORY - I NEED YOUR HELP!
If this Indiegogo campaign is successful in reaching the funding goal, you will see a new release of ADOM, version 1.2.0. Here are some of the things you can expect:
-New stable releases for all supported platforms (Windows, Linux, MacOS, Amiga, NetBSD, FreeBSD; Android and iPad/iOS are going to be stretch goals). Operating systems have evolved since 2002 and compatibility is becoming a serious issue.
-Bug fixes for every bug we can find
-Game balance patches
-More elaborate interaction for many things that are currently only handled superficially
-UI improvements to bring ADOM up-to-date with the progress the roguelike genre has made, to be decided upon based on recommendations of players in the forums (e.g. colored message, some kind of auto-exploration and others)
-A series of magical statues distributed across the dungeons
-A roster of new named random boss monsters with special powers
-Exciting new graphics for the title screen and some quest-related events
-Audio for sound effects and music for the game areas and important events
-A freshly revised manual
Honestly, I have very high hopes for ADOM. I’m keeping this campaign modest, but I have big ideas in case we surpass the goal. I‘ll be announcing the stretch goals later in the campaign, but let me give you a taste of what I have in mind. I‘m thinking at least two new races and classes, builds for Android and iOS, a scripting module for user extensions, and finally, the release of the ADOM source code as open source, with community management, building, and training included."
60 day campaign. $48,000 sought. 4 people making up Biskup's Development Adventuring Party. Endless drama amidst a highly amusing $50K pledge level and rumblings of a proper open sourcing coming with some distant stretch goal. Thomas Biskup getting mauled by a dragon in his imagination on video.
Yep, this has the making of a fine crowdfunding campaign. Here's to wondering if other classic Roguelike developers will take another crack at things if this is successful.
There are 45 comments on ADOM: Resurrection IndieGoGo Campaign