Legend of Grimrock Dungeon Editor Feature List
Legend of Grimrock Dungeon Editor Feature List
Development Info - posted by Crooked Bee on Wed 5 September 2012, 19:40:40
Tags: Almost Human Games; Legend of GrimrockAlmost Human have put up a blog post detailing the features of the upcoming dungeon editor for their old school RPG Legend of Grimrock:
Sounds good. I'm looking forward to find out just to what extent we will be able to mess with the geometry of levels.
We realized that we really haven’t listed the Dungeon Editor’s features and capabilities in any single place clearly so hey, why not compile a list here. This should give you a better overall picture about what you can create with the editor. Let me switch on my marketing droid -mode here for a moment… There! Let’s go:
Oh, and there won’t be a need to hack the game to access the developer console anymore either: to make it easier to debug your custom dungeons, we have implemented an option to enable the console.
- Simple and straightforward user interface.
- Instant preview lets you test play the dungeon instantly: no need to leave the editor or wait for the level to export.
- Create puzzles, traps and contraptions simply by connecting buttons, pressure plates and other triggers to trapdoors, spawners or teleporters for example.
- Use Lua scripts to create even more complex logic and go beyond what would otherwise be possible.
- Fill your dungeons with any of the 350+ original Legend of Grimrock assets.
- Create new items, complete with new graphics and functionality like new magical weapons or potions with their own custom effects.
- If you want a cow-on-wheels roaming the tunnels, it’s no problem: you can use your own custom monsters!
- Totally transform how the dungeon looks and feels like by using custom environment graphics and objects.
- Trigger your own sounds or replace the background music.
- Tell a story with custom intro and ending cinematics.
- Create hellish demon snails simply by changing the textures of the original snail: you can modify, replace or recycle the original Legend of Grimrock textures, meshes or other assets to suit your needs.
- Publish your creations by using the built-in Steam Workshop support – or just freely upload the dungeon data anywhere or hand it out directly to your friends.
Oh, and there won’t be a need to hack the game to access the developer console anymore either: to make it easier to debug your custom dungeons, we have implemented an option to enable the console.
Sounds good. I'm looking forward to find out just to what extent we will be able to mess with the geometry of levels.
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