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Steam Greenlight to become the new Kickstarter?
Editorial - posted by VentilatorOfDoom on Sat 15 September 2012, 13:07:04Tags: Inquisitor; Swen Vincke
Larian Studio's Swen Vincke posted another blog entry about Steam Greenlight and the recently released (the english version) cRPG Inquisitor. Here's a snippet:
A few days ago I received a mail from the friendly bunch behind the recently released Inquisitor, an old school RPG with a lot of heart & depth, but dated visuals & usability. I promised them that I was going to have a look at it, and if I liked it, do what little I can to help them spread the word about their Steam Greenlight campaign. For those who live on a different planet, Steam Greenlight is Valve’s recently released platform where users can vote if a game is worthy of being sold on Steam.Why not? So I went over to Steam and clicked yes.
Does it look old school ? Yes it looks old school. Do I like old school ? Yes I like old school.
Other than Inquisitor looking like a neat RPG, there’s two interesting things that picqued my interest about this and got me writing: Inquisitor has been in development for more than 10 years , and it’s one of the first games in its genre to compete in the newly installed survival of the fittest competitition going on the world’s biggest digital platform for PC games.
At the time of writing this, Inquisitor is at 4% of the amount of votes it needs to be featured on Steam, which is better than the 1% yesterday, but still far off from the goal they need to reach to be published on Steam.You can vote for them by clicking here (and you actually should)
I still didn’t get round to playing Inquisitor myself, but David, one of Larian’s enigmatic producers did, and his verdict was that it played like it looked – it takes a getting used to, but then it feels as familiar as any of the great RPGs of old. He told me this after only a couple of hours in, but I felt that was sufficient to convince me that here was a RPG worth an old-school RPG player’s attention. I already liked the setting of the game as well as the art style, and from what David told me, it seems the depth is certainly there. ( David’s profession by his own definition is to whine, so if he endorses something, in general it means it’s ok, at least if you like the games David does )