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Wasteland 2 Progress Update
Development Info - posted by Crooked Bee on Wed 10 October 2012, 08:51:27Tags: Brian Fargo; inXile Entertainment; John Alvarado; Wasteland 2
Brian Fargo and InXile's technical director John Alvarado have put up a new Wasteland 2 update. Among other things, it has a new sample of music by Mark Morgan. Have a snippet:
[...] The composer, Mark Morgan has now turned his attention to the music that the player hears while exploring in the Southwest. We asked for the music to have that bleak, edgy, lonely vibe mixed in with a dark western ambient. It's unusual to be working on music this early in the process but once again it allows for iteration time and for us to be as creative and nuanced as possible. Another excellent benefit of having fans fund the game.
The sample of the music is at the bottom of this update.
We have been very focused on getting the writing wrapped up by end of October so that we can do a table read of the entire game. Things are on track for about 95% of it which will allow all of us to get in a room for days on end to step through the game play. We look for flaws in logic, world consistency, keyword consistency, adding personality, adding ways to solve problems, creating visual cues, extra word descriptions, etc. It is quite a bit of work but it is a process that creates cohesion so that it feels like one world. There is so much content that the only way to grasp it all is to sit in a room for days for everyone to absorb. And quite often the best moments will come from the random ideas that spring forth from it all.
One of the qualities that makes for a strong technical director is their ability to build systems around the philosophies and aims of the game itself. John Alvarado has done an excellent job for us in the past and continues to do so for Wasteland 2. At the end of this update is a write-up by John that dives a bit deeper into the programming side of creating a deep RPG.
To listen to the music sample and read John Alvarado's technical update, click here.