Wasteland 2 Kickstarter Update #20: Attributes and Skills
Wasteland 2 Kickstarter Update #20: Attributes and Skills
Development Info - posted by Zed on Tue 4 December 2012, 03:42:09
Tags: Chris Keenan; inXile Entertainment; Wasteland 2Wasteland 2 producer and designer Chris Keenan gives us an update on the game's attributes and skills. It's pretty cool because I don't think they've talked about that in-depth before.
Che-che-check it:
Chris also gives us a heads up on upcoming Q&As.
Click here to read the entire update on Kickstarter. It comes with a nice new portrait of a raider.
Che-che-check it:
First, here is the list of attributes you can expect to find in Wasteland 2. Attributes are the starting values for your character traits. These are established when you create your character and can be different for each member of your party. Attributes are all passive, meaning that they won't be actively used in the world to solve issues.
Strength
Perception
Luck
Intelligence
Charisma
Expertise
Speed
You might immediately spot a few differences between this list and the original Wasteland. Perception has been turned into an attribute. We felt that perception tied into many other skills and played such an important role that it earned its position as an attribute. Also, there is this weird skill called Expertise on the list. Where the hell did that come from? Expertise is essentially agility and dexterity combined together into one package. We have defined it as the level of mastery of motions with your body and hands.
The following is the list of skills that can be used by the various party members.
When we began designing the skills, we started with the systems in Wasteland 1. We immediately removed any skills that we didn't feel were going to be represented well in the level designs. Each skill had to be something that was going to be used throughout the game. All skills that remained would need to be designed into multiple areas to make the cut. This in no way implies that all skills are used equally. Some skills are used in rare circumstances in Wasteland 2 and finding these uses brings an appropriate reward.
Strength
Perception
Luck
Intelligence
Charisma
Expertise
Speed
You might immediately spot a few differences between this list and the original Wasteland. Perception has been turned into an attribute. We felt that perception tied into many other skills and played such an important role that it earned its position as an attribute. Also, there is this weird skill called Expertise on the list. Where the hell did that come from? Expertise is essentially agility and dexterity combined together into one package. We have defined it as the level of mastery of motions with your body and hands.
The following is the list of skills that can be used by the various party members.
When we began designing the skills, we started with the systems in Wasteland 1. We immediately removed any skills that we didn't feel were going to be represented well in the level designs. Each skill had to be something that was going to be used throughout the game. All skills that remained would need to be designed into multiple areas to make the cut. This in no way implies that all skills are used equally. Some skills are used in rare circumstances in Wasteland 2 and finding these uses brings an appropriate reward.
Chris also gives us a heads up on upcoming Q&As.
On Friday of next week (December 14th), we will kick off Ask a Dev Week on our forums. Starting on the following Monday, our team will check out the posts and answer some of the top questions each day. We will have our internal team available and some of the outside writers and designers to answer questions.
Click here to read the entire update on Kickstarter. It comes with a nice new portrait of a raider.
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