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More Cyberpunk 2077: Pseudo-Interview with Project Director Mateusz Kanik at GameTrailers

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More Cyberpunk 2077: Pseudo-Interview with Project Director Mateusz Kanik at GameTrailers

Interview - posted by Infinitron on Fri 11 January 2013, 20:34:02

Tags: CD Projekt; Cyberpunk 2077

Following the release of the teaser trailer, the folks at GameTrailers were granted an exclusive interview with Cyberpunk 2077 project director Mateusz Kanik. Although apparently it's not actually their interview, but just a propaganda piece handed down to them by CD Projekt. Uh, pretty weird. Anyway, I'll post the most relevant bits of it:

And the world itself – how much will you modify 2020 vision? Do you use the original material or do you develop it?

We modify it a lot. This includes not only the game world, but also the system. A pen and paper system cannot be translated into a video game with every detail. We make prototypes of some of the game mechanics and test how they work. However we want the game to be as close to the original as possible, we even give players an option to print out their character sheet to play with their friends. There are changes in the balance of classes or how particular skills work.​

The second thing is the game world. We have 57 years of history to describe. We discuss most changes with Mike and he gives us feedback, so the world changes all the time now. Currently we can say that we think about 2077 and Mike Pondsmith, creator of Cyberpunk pen and paper RPG system, concentrates on 2020, and together we discuss what happens between these two periods.​

...​

When comparing the game to The Witcher series – how will you change its technology. Cyberpunk will use the REDengine. But the tool is still developing?

This is an amazing engine! This is truly one of the best tools for creating RPGs and it allows us to make every role-playing title. But some changes are necessary. In The Witcher we didn’t have guns, only crossbows, which are a completely different story. We have to change the physics and ballistics of the game. Character movement will also change – the witcher is a mutated human, but we’ll have a whole system of cyber-implants, allowing you to modify your limbs. These are the main changes in the game engine, but there are a lot of small features that have to be changed and added.​

We just watched the first teaser for your game. What elements we saw will surely appear in the game?

I think the most important thing that will be brought with the game is the atmosphere.​

The teaser really feels like what we are working on. If you are thinking about the presence of melee combat, yes, we will have those cool arm implants. Cyber-psychos will also be present. These are people who lost their sense of humanity, because of too many cyber-modifications in their bodies. We will have aerial vehicles, the psychosquad, and all the weapons you saw are our modified versions from the rulebook. I hope that the woman you’ve seen in the trailer will also be there.​

Read the rest of the interview for some interesting tidbits about the Cyberpunk 2077 setting. Also if you want to know more about Mateusz Kanik's childhood memories.

There are 53 comments on More Cyberpunk 2077: Pseudo-Interview with Project Director Mateusz Kanik at GameTrailers

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