Shadows of Undrentide Q&A at Action Trip
Shadows of Undrentide Q&A at Action Trip
Interview - posted by Saint_Proverbius on Wed 12 February 2003, 00:05:58
Tags: Neverwinter Nights: Shadows of UndrentideAction Trip has posted an interview with the guys working on Shadows of Undrentide. They ask funny things like, What's in the game for hardcore RPG fans, What new spells, and this:
AT: There was much talk of new items. Can you reveal some of them?
RE: Well, BioWare's Aurora toolset makes it really simple to add new magic items such as weapons, armour, rings, amulets, staves, etc. So expect to see lots of those. But we're also adding some new 'wonderous' items, as they are called in D&D. Two of my favourites are The Rod of Wonder? a crazy chaotic item that produces a random effect each time it's used, and our own 'Deck of Hazards', which is based on the classic artefact 'The Deck of Many Things.' We didn't want to use the actual DoMT as it appears in D&D, because many of the effects didn't really make sense in a CRPG. So we created our own artefact, a magical deck of cards that has been soaking up the ambient magic of an ancient ruin for centuries. Talented module builders should have little trouble modifying our Deck of Hazards to fit into their campaigns, even recreating the original DoMT, if they want.
I got yer Rod of Wonders, baby!
Spotted this at HomeLAN Fed
AT: There was much talk of new items. Can you reveal some of them?
RE: Well, BioWare's Aurora toolset makes it really simple to add new magic items such as weapons, armour, rings, amulets, staves, etc. So expect to see lots of those. But we're also adding some new 'wonderous' items, as they are called in D&D. Two of my favourites are The Rod of Wonder? a crazy chaotic item that produces a random effect each time it's used, and our own 'Deck of Hazards', which is based on the classic artefact 'The Deck of Many Things.' We didn't want to use the actual DoMT as it appears in D&D, because many of the effects didn't really make sense in a CRPG. So we created our own artefact, a magical deck of cards that has been soaking up the ambient magic of an ancient ruin for centuries. Talented module builders should have little trouble modifying our Deck of Hazards to fit into their campaigns, even recreating the original DoMT, if they want.
I got yer Rod of Wonders, baby!
Spotted this at HomeLAN Fed
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