Brennecke's Tale: Details on the genesis of Project Eternity
Development Info - posted by Infinitron
on Fri 22 March 2013, 13:41:49
Tags: Adam Brennecke
; Obsidian Entertainment
; Pillars of EternityProject Eternity
producer Adam Brennecke is a graduate of DigiPen, a prestigious game development school in Redmond, Washington. The school's website has put up an article
about him that reveals, among other things, a bit about the game's early beginnings. Here's an excerpt:
“We were kind of joking even before Double Fine put out their Kickstarter that we should do a Kickstarter,” Brennecke says. “And so it was always on our mind.”
With support from Obsidian co-founder Chris Avellone and game designer Josh Sawyer, Brennecke encouraged the company’s owners to consider starting their own crowd-funding campaign.
“So they put me on the project, just by my lonesome self, to gather all the materials needed for the Kickstarter,” Brennecke says. “I had to pitch the project internally to the owners.”
As part of a multi-day brainstorming process, Brennecke told meeting attendees to bring any game ideas to the table. Three out of the five participants came back with almost the exact same suggestion — to create a traditional fantasy RPG — and the project was green-lit. For the next several weeks, Brennecke worked with a handful of fellow developers to write, film, edit, and score the pitch video for their campaign. Brennecke also developed the various contribution levels and backer rewards.
In just over 24 hours after launching their effort, Project Eternity reached its target of $1.1 million. The rest of the month-long campaign was a steady climb to become the most-funded computer game on Kickstarter.
I wonder what those other two ideas were, and who suggested them.
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