Divinity: Original Sin Kickstarter Updates: $200,000 Reached, Review Meeting Video, Editor Explained
Divinity: Original Sin Kickstarter Updates: $200,000 Reached, Review Meeting Video, Editor Explained
Information - posted by Crooked Bee on Sat 30 March 2013, 17:07:14
Tags: Divinity: Original Sin; Larian StudiosLarian Studios' Divinity: Original Sin has just passed $200,000 in funding, and two Kickstarter updates have been released already, one concerning the editor that comes with Original Sin and the other having to do with what still needs to be done on the game. Have the more important bits from both updates:
The second update also mentions they're going to fine-tune the rewards a bit in the coming days.
Source: Update 2; Update 1.
An example of the editor
We recorded the implementation of a very well-known quest. Well, we wouldn't call it a quest, but... Well, you'll see. This video will show you how you put a character in the world, give them a dialog, change a faction's relationship to the player, trigger a reaction, trigger a dual dialog, and immediately test out what you've written.
Review meeting video
A snapshot of a small review meeting between David & Swen in which we play through a section of the game and comment on what still needs to be done. This is quite relevant to this Kickstarter campaign. We came to Kickstarter to be able to make all these changes that we're talking about. You’ll see quite a few game systems in action that haven’t been shown yet, and which we’ll re-address in more detail in future updates. Included are our thoughts on animal empathy, gender recognition, consistency of the game world and… teleporter pyramids!
Let us know if you agree with their comments!
Blog update
Swen wrote a new blog update in which he comments on the impression that the Kickstarter is not going fast enough. The general gist is that 1 in 5 people who see the Kickstarter video back our campaign (which is an amazingly high number), but that the number of views is relatively low. So obviously we’re looking for ways to increase the amount of RPG players that come to our page, because we’re convinced that this is a game all RPG players want to play. He also included an overview of how people are arriving on our Kickstarter page.
http://www.lar.net/2013/03/30/kickstarter-campaign-3-days-in/
We recorded the implementation of a very well-known quest. Well, we wouldn't call it a quest, but... Well, you'll see. This video will show you how you put a character in the world, give them a dialog, change a faction's relationship to the player, trigger a reaction, trigger a dual dialog, and immediately test out what you've written.
Review meeting video
A snapshot of a small review meeting between David & Swen in which we play through a section of the game and comment on what still needs to be done. This is quite relevant to this Kickstarter campaign. We came to Kickstarter to be able to make all these changes that we're talking about. You’ll see quite a few game systems in action that haven’t been shown yet, and which we’ll re-address in more detail in future updates. Included are our thoughts on animal empathy, gender recognition, consistency of the game world and… teleporter pyramids!
Let us know if you agree with their comments!
Blog update
Swen wrote a new blog update in which he comments on the impression that the Kickstarter is not going fast enough. The general gist is that 1 in 5 people who see the Kickstarter video back our campaign (which is an amazingly high number), but that the number of views is relatively low. So obviously we’re looking for ways to increase the amount of RPG players that come to our page, because we’re convinced that this is a game all RPG players want to play. He also included an overview of how people are arriving on our Kickstarter page.
http://www.lar.net/2013/03/30/kickstarter-campaign-3-days-in/
The second update also mentions they're going to fine-tune the rewards a bit in the coming days.
Source: Update 2; Update 1.