Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Divinity: Original Sin Kickstarter Update #7: Stretchgoals, Music Preview

Visit our sponsors! (or click here and disable ads)

Divinity: Original Sin Kickstarter Update #7: Stretchgoals, Music Preview

Game News - posted by Jaesun on Sat 6 April 2013, 17:44:20

Tags: Divinity: Original Sin

Stretchgoals, Music Preview
Update #7 ยท Apr 5, 2013

Higher And Higher
We are very proud to announce stretchgoals this early in our campaign. We have 82% of our target pledged, and that wouldn't have been possible without our pledgers. So even if this starts sounding like a broken record: thank you!

We have listened to the community in setting up these stretchgoals. We hope you recognize some of your influence ;-)

In this update:
- Stretchgoals Explained
- A Nice Graphic For Those Stretchgoals
- A Preview of One of Kirill's Songs

Stretchgoals Explained
500K - New Area: Your Homestead on the Shelter Plane At The End Of Time.

We'll implement a new area to which you can travel at all times. An accidental gift by the Imp Historian (you know, the slightly bizarre time traveler that also gives you the Teleporter Pyramids)...

The Shelter Plane At The End Of Time is a barren place at first, and not without its issues, but with the proper care, we're sure you can turn it into a cozy, homely place. You can then recruit NPCs who will perform special services for you, provided they can overcome their initial fear...

Don't forget, this plane exists at the end of time only, and changes according to significant choices you make in the present. Beware the Imp Historian though, he still pays you visits and he's very interested in everything you have and he has his own ideas about interior decoration.

(Well, we told you it would look barren. But really, all it needs is an extreme makeover.)

650K - Talents and Personality Traits

We'll introduce talents that further define your character. These talents help you in combat, in dialogues with NPCs, and in all kinds of other interactions. You get to choose some at character creation, by exploring the world, and occasionally through leveling up.

For instance, Animal Empathy allows you to talk to animals. Slippery Eel allows you to evade attacks of opportunity. Interdimensional Touch lets you send items to far away party members but also to your Homestead on the Shelter Plane At The End Of Time.

Personality traits reflect the choices that you make and may shift during the game, depending on your decisions. These personality traits give your characters benefits and penalties. For instance, a Ruthless character gains certain bonuses in combat but becomes more infamous. A Loyal character receives bonuses when fighting back to back, but gets a penalty when trying to flee.

Not all talents and traits have already been designed and we'll be looking at our backers for input!

(The talent Necromantic Prodigy gives you better control over the undead.)

800K - Henchmen Become Companions.

Companions will have a background, their own story to tell, their own goals and their own personality. The world and its inhabitants will react to them. The companions have their own dynamic story arc and quests. Their fate will change depending on the party's decisions.

Companions will have their own talents and personal traits, and will affect the party's spirit. A high party spirit means that in combat the party is more efficient.
Companions will be able to stay at the Shelter Plane At The End Of Time. Because it's handy to be able to switch sometimes if the situation calls for another approach...

(A companion whose fate seemed to be sealed. Until you came along.)

1M - NPC Schedules, Day/Night Cycles, Weather Systems.

As the ground warms to the rays of the morning sun, NPCs wake up, and start going about their day. When evening falls, they go to their houses, light their candles and fireplaces, then get ready for bed.

The day and night cycles and the moons of Rivellon have an impact on magic and on monsters. The weather changes, and has an impact on the environment and affects magic as well.

(Let's go for a walk, they said. It'll be fun, they said.)

A Nice Graphic For Those Stretchgoals
A Preview of One of Kirill's Songs
As promised, here is an early sketch Kirill came up with for Divinity: Original Sin. (A sketch is a piece of music he recorded all by himself, an idea. This is in no way recorded as it should, unmixed, unmastered and unproduced.)

(Out of respect for Kirill's music, we will not end this update with a silly video. I'm serious.)

There are 53 comments on Divinity: Original Sin Kickstarter Update #7: Stretchgoals, Music Preview

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.037775039672852 seconds