KotOR interview at Star Wars Knights
KotOR interview at Star Wars Knights
Interview - posted by Saint_Proverbius on Fri 14 February 2003, 22:33:39
Tags: Star Wars: Knights of the Old RepublicStar Wars Knights, a fan site for Knights of the Old Republic, has posted an interview with Casey Hudson and Mike Gallo of BioWare. Here's a cut:
CR: Gamers are still wondering a lot about the character creation; like what portraits there will be and how many voicesets. Could you guide us through the character creation?
Casey: You start by choosing your gender and class. You can be either a soldier, a scoundrel, or a scout. These classes each have statistical implications, and they also dictate whether your character is big and strong, small and quick, or somewhere in between. Next, you?ll see a close-up of your character?s face, and you can choose from a wide variety of different appearances. You?ll also be able to choose a voiceset for your character, though currently we haven?t settled on a final number for how many there will be. Once you?ve decided how your character will look and sound, you can choose your name (or generate a random one).
You will be able to create a quick character and jump right into the game, or create a custom character and spend some time adjusting your stats. If you choose to create a custom character, you start by determining your character?s abilities. These include things like strength, dexterity, and constitution, and will dictate how well your character is able to perform skills and feats in the game. Next, you?ll determine your starting skills and feats, which give you the capability to do things like special combat moves or hacking computers. This is where you can really start customizing your gameplay experience. Throughout character creation, we have a button that will automatically assign recommended stats if you want to see a configuration that we think will work well.
So, basically, reusing the character creation for Neverwinter Nights.
For additional reading left up to the viewer, spot the Everything we do is better than the last answer. It's in this one too.
Spotted this at HomeLAN Fed.
CR: Gamers are still wondering a lot about the character creation; like what portraits there will be and how many voicesets. Could you guide us through the character creation?
Casey: You start by choosing your gender and class. You can be either a soldier, a scoundrel, or a scout. These classes each have statistical implications, and they also dictate whether your character is big and strong, small and quick, or somewhere in between. Next, you?ll see a close-up of your character?s face, and you can choose from a wide variety of different appearances. You?ll also be able to choose a voiceset for your character, though currently we haven?t settled on a final number for how many there will be. Once you?ve decided how your character will look and sound, you can choose your name (or generate a random one).
You will be able to create a quick character and jump right into the game, or create a custom character and spend some time adjusting your stats. If you choose to create a custom character, you start by determining your character?s abilities. These include things like strength, dexterity, and constitution, and will dictate how well your character is able to perform skills and feats in the game. Next, you?ll determine your starting skills and feats, which give you the capability to do things like special combat moves or hacking computers. This is where you can really start customizing your gameplay experience. Throughout character creation, we have a button that will automatically assign recommended stats if you want to see a configuration that we think will work well.
So, basically, reusing the character creation for Neverwinter Nights.
For additional reading left up to the viewer, spot the Everything we do is better than the last answer. It's in this one too.
Spotted this at HomeLAN Fed.
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