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Project Eternity Kickstarter Update #55: Vertical Slice Update (with awesome new dungeon art)

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Project Eternity Kickstarter Update #55: Vertical Slice Update (with awesome new dungeon art)

Game News - posted by Infinitron on Wed 5 June 2013, 14:24:07

Tags: Adam Brennecke; Obsidian Entertainment; Pillars of Eternity

This week's Project Eternity Kickstarter update is a progress report on the game's Vertical Slice phase. Here's an excerpt:

This month we are knee-deep in the Vertical Slice phase and this will be the team's focus for the month of June. It's our way of proving that we are ready to jump forward into production and start making shippable content.

The Vertical Slice is just that, a cross section (think of it as a slice of bread cut out from the middle of a loaf) of the world of Project Eternity. At the end of this phase the game will be feature complete, and the content building portion of the team, including area designers, environment artists, and character artists can make shippable content now. Our Vertical Slice is eleven maps large; encompassing our village and dungeon from Prototype 2, and the dungeon and wilderness area from Prototype 1 (we call this area "The Valley of Hector" internally). The content from the prototypes are refactored to fit within the context of the world and overall story of the game. Feature-wise, we are targeting to have the majority of the world building tools complete and all of the character classes playable up to level five.

pe-dungeon-concept.580.jpg

Larger version - The above image is a vertical slice dungeon concept by Polina. Her paint-over will be used as reference for the polish pass.

Read the full update to learn what tasks the Project Eternity team is working on right now, which include creating an improved, more compact version of the UI we saw last week.

There are 67 comments on Project Eternity Kickstarter Update #55: Vertical Slice Update (with awesome new dungeon art)

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