Age of Decadence June Update
Game News - posted by Infinitron
on Mon 1 July 2013, 09:21:52
Tags: Iron Tower Studio
; The Age of Decadence
; Vince D. Weller
This month's Age of Decadence update
is short but sweet:
We're going to start beta-testing (closed test) in July, which means that we spent June tweaking and balancing questlines and don't really have anything interesting to say. The next month update will have first impressions and such, but this one will have to be pretty boring, unless you really like reading updates.
The focus is on the options, choices, and paths now. There is a truckload of them. If you thought that Teron had a lot of options, you're going to be overwhelmed with what we have in store for you now. More characters, more quests, more options, more scheming, more reactivity, more opportunities to fuck things up. I rarely speak with excitement about my own work, but I'm very proud of how everything turned out and came together.
The Abyss evolved into a great area. It's very different from what you've seen so far. Most locations have fairly 'realistic' atmosphere - people squabbling, scheming, plotting, and murdering each other over nothing. Not a lot of fantasy there. Now, the game IS a fantasy RPG and in the Abyss you'll get the first taste of it.
I asked Scott to go over the Abyss doc and breathe his magic into the words. He seemed to like it: "I really like this one, especially the end. It's a great idea, bringing together the history and the ultimate realization of a violent and amoral world. You've created the anti-Chosen One."
Sounds awesome. There are several writing examples from the Abyss included, as well as a bunch of screenshots of Maadoran, the city that will be featured in the upcoming pre-order exclusive beta release.
There are 51 comments on Age of Decadence June Update