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Project Eternity Kickstarter Update #58: Crafting and Durability
Game News - posted by Infinitron on Wed 3 July 2013, 15:24:44Tags: Obsidian Entertainment; Pillars of Eternity; Tim Cain
This week's Project Eternity Kickstarter update, written by Tim Cain, is about the game's crafting and item durability systems. The latter is an unusual feature in Infinity Engine-style games and has proven to be controversial. Here's the description:
- Weapons – damaged weapons do less damage and have less accuracy
- Armor – damaged armor has lower damage thresholds and the wearer’s attack speed is slower
- Shields – damaged shields lose part of their defense bonuses
You or any companion can repair items by using the crafting skill at a forge. More importantly, you can use materials instead of money, if you have the right ones. The higher your crafting skill or the more materials you have, the less money it costs to repair an item. Some items might even repair for free!
But wait...there’s more!
The crafting skill also decreases the rate of degradation on items used by a character. So if you have the crafting skill, when you hit someone, your weapon doesn't lose a whole point of durability. Instead it loses a fraction of a point. And when you are hit, your armor and shield don’t lose a whole point each either. And the higher your crafting skill, the less durability you lose. We are assuming that if you know how to make an item, you also know how to use and take care of it.
So a high crafting skill means your weapons, armor, and shields degrade more slowly and you can repair those items (and those of your companions) more cheaply than a vendor. That is such a win-win situation, how can you afford to NOT take the crafting skill?!
I'm sure that after months of worrying about Project Eternity being dumbed down for the masses, the Codex will appreciate Obsidian's addition of a new and hardcore feature to the game. Right? Right??