Might & Magic X Update: Q&A + Open Dev Chat
Might & Magic X Update: Q&A + Open Dev Chat
Game News - posted by Infinitron on Wed 10 July 2013, 12:23:58
Tags: Limbic Entertainment; Might & Magic X - Legacy; UbisoftOver at the Might & Magic X Legacy open development blog, the Limbic staff have posted a Q&A answering some of the questions people have had about the game. Here are a few of them:
If you'd like to know more, you might want to participate in the Might & Magic X "Open Dev Chat" on IRC today, at 18:00-19:00 German time (GMT+2). Read here for more information on that.
Update: Click here for an edited transcript of the dev chat. Thanks, zappater!
SOME PLAYERS FEAR THAT THERE MIGHT BE A GENERIC, REPETITIVE WORLD MAP, SINCE PREVIEWS SHOW ONLY GREEN AND BROWN AREAS.
Julien (Marzhin93): “Although it is true that the story and therefore the environment in which MMX is placed is not a whole world like there was in MM1-5, we'll still have different environments like plains, barren lands, forests, jungles, mountains etc. We’ll just not have so drastic climate changes like an ice field being located near a desert. The peninsula explored in MMX is more "realistic" in that regard.”
Stephan (LE-Stephan): “I believe that there is not such a huge difference when comparing the size of the MMX world map with the one from Clouds of Xeen.”
Thomas (LE-Thomas): “True, the grid size (x*y) of the world from MMX is actually a little larger.”
SOMEONE HAS ASKED WHETHER TOWNS WILL BE HOSTILE BY DEFAULT AND YOU HAVE TO SOLVE A QUEST FIRST BEFORE THEY BECOME SAFE HAVENS.
Julien (Marzhin93): “It depends on the town. Generally speaking, towns are safer in MMX than they were in MM1-5, however that doesn't mean they are completely safe either. But I don’t want to spoil too much about that already as it is part of the story. And it’s no fun to explore if you already know everything upfront, is it?”
SOME PLAYERS WERE CONCERNED THAT THE GAME MIGHT BE NOT CHALLENGING ENOUGH AND HOPE FOR DIFFERENT DIFFICULTY LEVELS.
Marcus (LE-Marcus): “Yes I am glad to be able to say, that we’re currently planning with two different difficulty levels.”
Stephan (LE-Stephan): “It is our aim for the game to be challenging for players. Besides, as Marcus just mentioned, we’ll have two modes: Adventurer and Warrior mode.
SOME PLAYERS ARE AFRAID THAT THE END BOSS MIGHT BE TOO EASY. QUOTE: „LORD XEEN IS SUCH A BAD EXAMPLE: JUST WAITING IN HIS CASTLE TO BE SLAIN. ALAMAR/SHELTEM AT LEAST TRIES TO INTERACT (PLEASANT DREAMS...MUHHAAHHA!). SO I WOULD REALLY APPRECIATE IF THE FINAL BOSS WOULD NOT ONLY HELPLESSLY OBSERVE YOUR PARTY GETTING STRONGER AND STRONGER, BUT ACTUALLY TRIES TO GET RID OF THIS THREAT.“ (SOURCE)
Julien (Marzhin93): “While we obviously don't want to spoil the whole story at this point, our villain is not sitting in his dungeon waiting for the player, but has an agenda of his own.”
Stephan (LE-Stephan): “I think we can also tell that we do plan special mechanics for the bosses.”
If you'd like to know more, you might want to participate in the Might & Magic X "Open Dev Chat" on IRC today, at 18:00-19:00 German time (GMT+2). Read here for more information on that.
Update: Click here for an edited transcript of the dev chat. Thanks, zappater!
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