Might & Magic X Update: Q&A #4
Might & Magic X Update: Q&A #4
Game News - posted by Infinitron on Mon 12 August 2013, 21:28:46
Tags: Limbic Entertainment; Might & Magic X - Legacy; UbisoftThe Might & Magic X Legacy open development blog has another big Q&A post this week. Here are some of the more interesting questions and answers:
You might be wondering what's going on with this week's dungeon vote. Well, it turns out that last week's contest received so many good submissions that Limbic have decided to turn it into a two stage tournament. They're going to pick nine semifinalists for the first stage of voting, which will begin on Wednesday. One of our users, Morphi, made a submission. Let's hope he makes it in!
“I HOPE THOSE SKILLS WILL HAVE SOME RESTRICTIONS… LIKE THIS FREEMAGE ON SCREENSHOT HAVING LIGHT AND DARK MAGIC AT THE SAME TIME? WHAT IS THAT… A DARK MAGE SERVING LORD OF LIGHT? OR DWARF DEFENDER USING FIRE MAGIC?”
In Ashan, Wizards are atheists and have no issue learning Light and Dark magic. Being Humans, Freemages have a natural affinity for Air Magic.
Being children of Arkath, the Dragon of Fire, Dwarves of Ashan have a natural affinity for Fire Magic, while Elves have an affinity for Earth Magic.
Only some of the Orc classes have absolutely no access to Magic.
In Ashan, Wizards are atheists and have no issue learning Light and Dark magic. Being Humans, Freemages have a natural affinity for Air Magic.
Being children of Arkath, the Dragon of Fire, Dwarves of Ashan have a natural affinity for Fire Magic, while Elves have an affinity for Earth Magic.
Only some of the Orc classes have absolutely no access to Magic.
“HOW WILL THE DISARM MECHANIC WORK?”
If you attempt to interact with a trap you will be asked to select the one who should try to disarm it. The individual text gives away the character attribute which will be used to determine success or fail. More info about traps will be revealed on the blog - stay tuned!
“DOES THE “ALL ATTACK AT RANGE” BUTTON STILL AS OPTION EXIST? I KNOW YOU CHANGED THAT GAMEPLAY ASPECT, BUT IT WOULD BE GOOD FOR THE GAME IF IT WAS STILL OPTIONAL (DRAG’N’DROP TO THE SKILLBAR 1-10). BECAUSE I LOVE THE FAST GAMEPLAY (ESPECIALLY FOR A TURN BASED GAME) OF MM3-5. AN OPTIONAL “ALL ATTACK AT RANGE OR MELEE” BUTTON WOULD BE BEST”
No, that kind of button is not planned, sorry. However we do not think that this will be an issue at all, as you can “spam” range attacks quite easily with your party members (one after the other). You’ll see for yourself soon.
“IN DUNGEONS, WILL THEY BE LONG ENOUGH THAT YOU WILL HAVE TO RUN OUT AND HEAL (OR BUY THE SUPPLIES SO YOU CAN REST IN THE DUNGEON) OR WILL THE DUNGEONS BE SHORT ENOUGH THAT YOU SHOULD BE ABLE TO RUN THROUGH WITHOUT NEEDING TO GO BACK TO THE SURFACE FOR ANYTHING?”
That depends on the dungeon. Some are designed as little caves for example in which you can get some treasures. But there are also big dungeons with multiple levels in which you need to re-supply.
“WHAT ABOUT MONSTERS’ RESPAWN? DO THEY RESPAWN AT ALL? IS IT TIME RELATED (LIKE MM6-8)? IS TIED TO SOME KIND OF HIVE YOU HAVE TO DESTROY?” (YES THEY DO, IT CAN BE TIME RELATED, BUT I DON’T KNOW ABOUT THE HIVE, CAN YOU TELL ME?)
Yes, there will be respawn in MMX. The exact mechanic details are currently still in discussion.
“WHEN A CLASS HAS / IN A SKILL LIKE BOW/SWORD DOES THAT MEAN HE CAN’T USE BOW/SWORD AT ALL OR THAT HE CAN EQUIP THEM BUT BE BAD AT IT?”
That means that they cannot learn the skill and therefore they cannot use those weapons at all.
If you attempt to interact with a trap you will be asked to select the one who should try to disarm it. The individual text gives away the character attribute which will be used to determine success or fail. More info about traps will be revealed on the blog - stay tuned!
“DOES THE “ALL ATTACK AT RANGE” BUTTON STILL AS OPTION EXIST? I KNOW YOU CHANGED THAT GAMEPLAY ASPECT, BUT IT WOULD BE GOOD FOR THE GAME IF IT WAS STILL OPTIONAL (DRAG’N’DROP TO THE SKILLBAR 1-10). BECAUSE I LOVE THE FAST GAMEPLAY (ESPECIALLY FOR A TURN BASED GAME) OF MM3-5. AN OPTIONAL “ALL ATTACK AT RANGE OR MELEE” BUTTON WOULD BE BEST”
No, that kind of button is not planned, sorry. However we do not think that this will be an issue at all, as you can “spam” range attacks quite easily with your party members (one after the other). You’ll see for yourself soon.
“IN DUNGEONS, WILL THEY BE LONG ENOUGH THAT YOU WILL HAVE TO RUN OUT AND HEAL (OR BUY THE SUPPLIES SO YOU CAN REST IN THE DUNGEON) OR WILL THE DUNGEONS BE SHORT ENOUGH THAT YOU SHOULD BE ABLE TO RUN THROUGH WITHOUT NEEDING TO GO BACK TO THE SURFACE FOR ANYTHING?”
That depends on the dungeon. Some are designed as little caves for example in which you can get some treasures. But there are also big dungeons with multiple levels in which you need to re-supply.
“WHAT ABOUT MONSTERS’ RESPAWN? DO THEY RESPAWN AT ALL? IS IT TIME RELATED (LIKE MM6-8)? IS TIED TO SOME KIND OF HIVE YOU HAVE TO DESTROY?” (YES THEY DO, IT CAN BE TIME RELATED, BUT I DON’T KNOW ABOUT THE HIVE, CAN YOU TELL ME?)
Yes, there will be respawn in MMX. The exact mechanic details are currently still in discussion.
“WHEN A CLASS HAS / IN A SKILL LIKE BOW/SWORD DOES THAT MEAN HE CAN’T USE BOW/SWORD AT ALL OR THAT HE CAN EQUIP THEM BUT BE BAD AT IT?”
That means that they cannot learn the skill and therefore they cannot use those weapons at all.
You might be wondering what's going on with this week's dungeon vote. Well, it turns out that last week's contest received so many good submissions that Limbic have decided to turn it into a two stage tournament. They're going to pick nine semifinalists for the first stage of voting, which will begin on Wednesday. One of our users, Morphi, made a submission. Let's hope he makes it in!