GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Josh Sawyer on the importance of real-world knowledge for game design

Click here and disable ads!

Josh Sawyer on the importance of real-world knowledge for game design

Development Info - posted by Infinitron on Mon 19 August 2013, 12:42:37

Tags: Fallout: New Vegas; Josh Sawyer; Obsidian Entertainment

It's been a long time since Josh Sawyer last updated his YouTube channel. In the following video, Josh talks about how knowledge of topics such as history, theology, science and linguistics have helped him design better games, particularly in the case of Fallout: New Vegas.



I like how he can't resist taking a potshot at bad fantasy and science fiction game writers at 6:50.

There are 69 comments on Josh Sawyer on the importance of real-world knowledge for game design

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.03457498550415 seconds