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Interview with Adam Brennecke at IncGamers - Eric Fenstermaker confirmed to be Creative Lead on PE

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Interview with Adam Brennecke at IncGamers - Eric Fenstermaker confirmed to be Creative Lead on PE

Interview - posted by Infinitron on Mon 18 November 2013, 22:13:08

Tags: Adam Brennecke; Obsidian Entertainment; Pillars of Eternity

Adam Brennecke, lead programmer and executive producer on Obsidian Entertainment's Project Eternity, gave a pretty decent interview to IncGamers today. In addition to providing a concise report on the game's current state, he also confirms that Mask of the Betrayer and Fallout: New Vegas designer Eric Fenstermaker is now its Creative Lead. Here's an excerpt:

IG: It‭’‬s been just over a year since‭ ‬Project Eternity secured its Kickstarter funding,‭ ‬which seems kind of crazy to me because it feels much more recent‭. ‬Are you roughly where you thought you‭’‬d be at in the development process at this point‭?

AB: We are further along in development than I thought we were going to be‭ ‬at this stage.‭ ‬We have a great team,‭ ‬and we’ve been cranking for over a year now.‭ ‬Everyone is being productive‭ ‬and making‭ ‬a lot‭ ‬of content.‭ ‬The passion and dedication to the project is outstanding.

And I’m really happy that the game is fully playable with all‭ ‬11‭ ‬classes.‭ ‬In terms of balance and playability this is huge,‭ ‬because Tim [Cain] and Josh [Sawyer] have more time to iterate and polish all of the spells and abilities in the game.‭ ‬There’s still a lot to do,‭ ‬and we are still pushing ourselves to keep going and to keep momentum heading into next year.

IG: Since you guys are so regular with updates and active in the Obsidian forums,‭ ‬it‭’‬s a little tricky for me to be certain what information has already been shared about the game.‭ ‬So to try to stay ahead of the curve,‭ ‬I‭’‬m just going to ask what aspects of‭ ‬Eternity you‭’‬ve been working on this very day‭ (‬other than answering these questions‭)?

AB: It’s a bit tricky for us too‭; ‬we are trying very hard to not spoil too much content,‭ ‬but we‭ ‬always want to show everyone all the good things we’ve been working on.‭ ‬Currently‭ ‬we are‭ ‬focused on The Endless Paths of Od Nua,‭ ‬the‭ ‬15‭ ‬level mega-dungeon.‭ ‬Let me tell you that‭ ‬15‭ ‬levels is an enormous amount of content.‭ ‬The dungeon is huge.‭ ‬The team is having fun designing the dungeon‭ ‬layouts and we are putting special care to make each‭ ‬level interesting and have‭ ‬a‭ ‬unique‭ ‬feel.‭

IG: The most recent update seemed to indicate that the game will be called‭ ‬Pillars of Eternity when it launches,‭ ‬although that doesn‭’‬t seem to have been confirmed yet.‭ ‬Are you able to confirm it‭?

AB: I can confirm that we have an official name for Project Eternity.‭

IG: That same update also hinted at a major update to come for Thanksgiving.‭ ‬Can you provide any clues or hints as to what that may entail‭?

AB: The‭ “‬Big Update‭” ‬will contain access to our backer portal along with a new Project Eternity website.‭ ‬For people that pledged money you can log in to our system and manage your pledge,‭ ‬fill out surveys,‭ ‬and set up your forum backer badge.‭ ‬We have other exciting‭ ‬and wacky‭ ‬things planned for the update,‭ ‬so keep an eye out for it in the next few weeks.

IG: Obsidian titles are also pretty well known for offering proper systems of‭ ‬‘choice and consequence.‭’‬ Will there be quests in‭ ‬Eternity with as many options and outcomes as‭ (‬say‭) “‬Beyond the Beef‭”‬ from‭ ‬Fallout:‭ ‬New Vegas‭?

AB: Yup,‭ ‬complex quest design is‭ ‬an Obsidian staple and we are going to continue to make quests‭ ‬like the ones you enjoyed‭ ‬in our previous games.‭ ‬All‭ ‬of our quests contain reactive choices,‭ ‬and we take care to make sure that‭ ‬the‭ ‬quests have‭ ‬many solutions with great role playing opportunities‭ ‬for the player.‭ ‬Many quests‭ ‬lines are deeper than how they initially appear on the surface and some may‭ ‬have a turn or two that‭ ‬could take you on unexpected adventures.‭ ‬And this will make you happy:‭ ‬Eric Fenstermaker,‭ ‬the designer of‭ ‬”Beyond the Beef‭”‬,‭ ‬is the Creative Lead on PE,‭ ‬which should instill‭ ‬confidence in our quest direction.
Read the full interview for more information on the development of the soon-to-be-renamed Project Eternity, or if you want to know more about Adam's soccer jersey.

There are 46 comments on Interview with Adam Brennecke at IncGamers - Eric Fenstermaker confirmed to be Creative Lead on PE

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