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Divinity: Original Sin Kickstarter Update #51: Alpha Released!
Game News - posted by Infinitron on Tue 17 December 2013, 20:45:50Tags: Divinity: Original Sin; Larian Studios; Swen Vincke
Today's Divinity: Original Sin Kickstarter update reports that, as planned, the game's alpha has been released to backers. In the update and its accompanying video, Swen makes sure that everybody knows just how raw the game still is:
If you want a a smooth, balanced & stable experience without performance problems, wait for release! Seriously!
What is in the Alpha?
About 10 to 15 hours of gameplay.
What's not in the Alpha?
Quite a lot. Currently co-operative mode is disabled, as are the companions. We're still working on getting schedules in, so those are not in either. Sound & music are still very much work in progress too. Further, there's a very long list of features that are not 100% working yet, or just not in yet. This really is alpha, with plenty of stuff unfinished.
What are the known issues?
Too many to list - we made a short summary for you but really, there's a lot of things that still need to be done.
How can I help?
We are testing the game ourselves so there's no need for sending us reports on bugs that are obvious. But we are very interested in those that are not so obvious. What makes a non- obvious bug? Well, something you don't see immediately, something that requires you to do a certain amount of things to trigger it.
You'll know it when you see it
If the game crashes, we would appreciate it if you could send us your crash report. It helps us locate the problem.
When can I expect an update to the Alpha?
We might still do a few emergency patches in the coming days, but then we're taking our X-mas break. The next big update is scheduled for January and will be a feature/balance update. Most likely, big feature candidates to be included then are companions and cooperative play.
We'll keep you posted.