Divinity: Original Sin editor to be released on June 26th
Divinity: Original Sin editor to be released on June 26th
Game News - posted by Infinitron on Mon 23 June 2014, 23:06:35
Tags: Divinity: Original Sin; Larian StudiosLarian sent out a press release today that announced the imminent release of the editor for Divinity: Original Sin, which has been dubbed the Divinity Engine Toolkit. I guess this is the surprise they were talking about. From MCV:
You can see a glimpse of the editor at the end.
Larian Studios announced today that the editor for Divinity: Original Sin, will be available as part of the Early Access beta on June 26th.
Not only is the Divinity: Original Sin editor the first multiplayer game editor since Neverwinter Nights, it comes with a sample module called Cow Simulator 2014.
Cow Simulator 2014 is perhaps the finest cow simulation ever released. It serves as an example mod for would-be creators and permits users to play as a cow (even in co-op with up to 4 players) and complete a quest or fight in the arena.
The Divinity Engine Toolkit allows players to:
That's right, Cow Simulator 2014! Because stupid memes deserve to be exploited for a good cause. That Twitch modding lesson has apparently been postponed until the date of the editor's release, though. In the meantime, enjoy this pretty new "feature trailer" that Larian released today:Not only is the Divinity: Original Sin editor the first multiplayer game editor since Neverwinter Nights, it comes with a sample module called Cow Simulator 2014.
Cow Simulator 2014 is perhaps the finest cow simulation ever released. It serves as an example mod for would-be creators and permits users to play as a cow (even in co-op with up to 4 players) and complete a quest or fight in the arena.
The Divinity Engine Toolkit allows players to:
- Make new adventures that you can play in singleplayer or multiplayer
- You can modify the main campaign or create your own
- Manipulate terrain and edit existing models and textures
- Write your own stories and dialogs
- Create behaviors and scripts with easy-to-use scripting language
- Alter existing or add new skills, stats and spells
- 1-click export to Steam Workshop
- Add and manage your mods via Steam Workshop or inside the game
You can see a glimpse of the editor at the end.
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